07-30-2023, 09:30 PM | #151 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Help a noobie understand critical hits
By giving the monsters and AFVs appropriate stats?
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07-30-2023, 09:33 PM | #152 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Help a noobie understand critical hits
I think you mean "invitation to be disarmed". Unless it's a John Wick film, guns are for taking out extras.
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07-30-2023, 09:36 PM | #153 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Help a noobie understand critical hits
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07-30-2023, 09:40 PM | #154 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Help a noobie understand critical hits
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07-30-2023, 10:05 PM | #155 | |
Join Date: Jul 2008
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Re: Help a noobie understand critical hits
Quote:
Also, I don't understand what's wrong with taking out extras.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-30-2023, 10:36 PM | #156 | ||
Join Date: Jan 2008
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Re: Help a noobie understand critical hits
Quote:
1.) Having 20ish HP (so it takes 120 points of damage to kill you) and good HT or Hard To Kill means that even a rifle shot to the head probably won't kill you. Say you've got a middle-of-the-road DR 5 helmet. That plus skull DR 2 will reduce a typical 7d headshot (24 damage) to only 68 injury (17 x 4). You'll be at -48 HP and will have to pass two death checks, but you probably won't die. 20 HP means you're beefier than Arnold Schwarzenegger but for a cyberpunk game it's pretty reasonable, and of course a tanky cyberdude or vampire can have much more than a basic DR 5 helmet. 2.) Unkillable 2 seems thematic for vampires, which means no amount of damage will kill you. 3.) If you allow magic, spells like Deflect Missiles can make you temporarily immune to missiles, or Invisibility can make you approximately impossible to hit with a headshot. (See below.) 4.) Finally, there's tactics. If Farmer Joe is shooting at you with Guns-11, and he's shooting at the head, then he needs a 4 or better to hit. If he takes even a -2 penalty, his target number will drop so low that even a 3 doesn't hit, which means that even if he rolls a 3 it's not a crit, it's a failure. So if Farmer Joe is at least 5 yards away from the character, that's a -2 penalty so the PC doesn't die. Or if it's twilight (-2 or -3 to vision and attacks) or moonlight (-4 to -6) or moonless night (-7), the PC doesn't die. Or if the PC is a very tiny creature like a pixie (SM -6, six inches to a foot tall IIRC), attackers always have -6 to hit and the PC doesn't die. If you're invisible due to powers, technology, or magic, that's -6 to hit and the PC doesn't die. If Farmer Joe's skill is higher than Guns-11 you may need to stack more multipliers, but the point here is that you really did get very unlucky with rolling a 3 and might also have made a rules mistake in e.g. not applying ranged penalties and darkness penalties. (Or maybe this practice fight took place in broad daylight and the shooter aimed long enough to get an Accuracy bonus big enough to cancel out any ranged penalties--I wasn't there, so you tell me.) Darkness is pretty thematic for vampires anyway and if your players fight like Batman, in the dark most of the time and often using surprise, that doesn't seem like a bad thing unless you really do insist on zero PC deaths instead of 0.00001%. People recommend Luck not because it's mandatory (it's not) but because it's cheap and pretty good and good for almost any character concept. But the game doesn't break if the GM bans Luck. Quote:
P.S. I agree that it's weird when people refuse to use the words "Dungeons and Dragons", although who knows? They might be talking about Classic Traveller or Bunnies and Burrows instead. :-P Last edited by sjmdw45; 07-30-2023 at 10:45 PM. |
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07-30-2023, 10:50 PM | #157 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Help a noobie understand critical hits
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Nothing, but guns don't need high damage for that. |
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07-30-2023, 10:57 PM | #158 | ||||
Join Date: Jun 2022
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Re: Help a noobie understand critical hits
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Quote:
Highest consistent non-magic based damage I've seen in a fantasy game was the Ogre Wrestler who had 3d+3 punches, 5d+9 mace swings, and did 12d+33 vs a door once (Power Blow does amazing things). I'm not even going to discuss highest damage in a non-fantasy game, as we're talking munitions and supers, and that gets ugly fast. Quote:
You've got a fix. Why are you still arguing with people trying to convince you not use your fix? Quote:
I mean unless all the PCs ever face are firearms in the campaign where swords and axes are king. Which if that's what you want, the PCs going for high ST and carry ancient weapons... well then, go for it! |
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07-30-2023, 10:58 PM | #159 | |
Join Date: Jan 2008
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Re: Help a noobie understand critical hits
Quote:
Basic Set, Campaigns pg 345: You may not attempt a success roll if your effective skill is less than 3, unless you are attempting a defense roll (p. 374). Attack rolls are a form of success roll, so this applies. It's too bad it's not re-stated on page 381 though. Therefore these mooks, who had skill 10 and a total of -10 to hit, could not have hit the PC's head even on a 3. |
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07-30-2023, 11:46 PM | #160 | |
Join Date: Dec 2007
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Re: Help a noobie understand critical hits
Quote:
Last edited by David Johnston2; 07-31-2023 at 01:32 AM. |
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Tags |
combat, defending, tactics, vtm |
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