07-30-2023, 08:57 PM | #141 | |
Join Date: Jul 2008
|
Re: Help a noobie understand critical hits
Quote:
The thing is, it's not 3 or more attacks. It's one attack that can hit multiple times...can. But practically won't much, because you need at least 2 margin of success for each additional hit. Of course, you're focused on the 'what if the dice come up 3', and I'm not that worried about that because it's a less-than-2% chance.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
07-30-2023, 08:57 PM | #142 | |
Join Date: Aug 2022
|
Re: Help a noobie understand critical hits
Quote:
You do realize most people don't play tabletop games because they want an exact reproduction of what they'd experience IRL if they tried to do the same stuff right? |
|
07-30-2023, 09:01 PM | #143 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Help a noobie understand critical hits
How would characters kill monsters or AFVs with nerfed guns?
|
07-30-2023, 09:02 PM | #144 |
Join Date: Aug 2022
|
Re: Help a noobie understand critical hits
|
07-30-2023, 09:06 PM | #145 |
Join Date: Jul 2008
|
Re: Help a noobie understand critical hits
With great difficulty, if at all? Probably using excessively high strength based damage plus magic plus unrealistic Weapon Master bonus damage plus Vitals hit location.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-30-2023, 09:09 PM | #146 | |
Join Date: Apr 2019
|
Re: Help a noobie understand critical hits
Quote:
I honestly can't figure out what your problem is, here, then. You want your players to get shot at, but you want it to not matter at all to the tune of getting shot right in the head with a sniper rifle and walking away? So give them all Luck, Unkillable, HT 16, and DR 50! Or did you want regular humans to shrug off head shots? Because that doesn't seem very UNIVERSAL to me. |
|
07-30-2023, 09:16 PM | #147 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Help a noobie understand critical hits
So then if the PC shoot a baseline human guard in the head with a high caliber rifle, the guard's not going to die, either?
__________________
Bill Stoddard I don't think we're in Oz any more. |
07-30-2023, 09:19 PM | #148 | ||
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Help a noobie understand critical hits
Quote:
If there's a problem, it's that you don't want the solutions for some reason. Quote:
|
||
07-30-2023, 09:23 PM | #149 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Help a noobie understand critical hits
|
07-30-2023, 09:25 PM | #150 | |
Join Date: Jun 2013
|
Re: Help a noobie understand critical hits
Quote:
Now, if your players are coming at things from the perspective of how it all works in video games (which is fine!), they may well expect even unarmed attacks to do more damage than some firearms, as that's how it often works in games to give closing to melee range a benefit. But if they're coming at things from the perspective of movies (where a gun in the hands of a protagonist is an Instant Death Wand) or real life, they're going to be expecting for their gunslinger to be able to take out foes rather readily. That 2d(2) pi rifle, when used against an unarmored HP 10 foe, has an 8.33% chance of dropping the foe to 0 HP, and an equal probability (8.33%) of dropping the foe into negative HP. That's all of a 1-in-6 chance. Now, safe money is that it's going to deal a Major Wound (6 or more, 72.22% chance), and it has a better-than-even chance of dropping the foe below 1/3xHP (7 or more, 58.33%), so it will work alright against unaugmented street thugs or maybe some farmers... but against cyborgs, vampires, monsters, etc? Probably not.
__________________
GURPS Overhaul |
|
Tags |
combat, defending, tactics, vtm |
Thread Tools | |
Display Modes | |
|
|