08-10-2022, 02:50 PM | #801 | ||||||||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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08-11-2022, 10:24 AM | #802 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Their are several adults in the home, of various ages. By their speech they seem to be family. They ask him about how the speech went, how many people came, and generally appear to wish the cause well. They ask how many are willing to fight, and the rabble-rouser says "more than last time. If we keep this up..." The others seem less convinced that this way forward will work. One in particular wishes him luck in his efforts, with an undertone of "you're going to need it". They think some other strategy will be needed to "Free us from the tyranny of wastelanders" The others are just as wealthy but take better care of their possessions. Many of them seem to be recently dirty, with mine dust being the primary culprit. The pages are 95% readable. The pictures are pretty good. Quote:
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We'll come back to this roll. It will take a while, but its a success. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-11-2022, 04:02 PM | #803 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious looks about for any other identifying features and listens for a bit longer to see if the rabble-rouser goes anywhere else.
If they seem to be staying put, after about 20 minutes, Vassrious will slip back out and find a private place to return to Orc-Merchant form and contact Halcyone and report what they have seen. "Can you send your bugs to watch this home? Can you also send them to the mines?" |
08-11-2022, 07:02 PM | #804 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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"No problem. I'll have bugs all over his house in the hour." I'll do that. The knight-shamans live in the guild halls, right? If not, they visit each hall regularly, right? I'll distribute a swarm to each of the guild halls, along with the violent rabble-rousers house. At twenty swarms, that still gives me a lot of swarms to play around with. |
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08-12-2022, 10:42 AM | #805 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Halcyone finds the face of the knight-shaman who was nodding. He's a member of the grand order, and currently at the lodge. Anything either of you want to do before Halcyone stays up analyzing knight-shaman responses?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-12-2022, 01:13 PM | #806 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
I need to manifest a body to use the communicator, so I cannot give chase at this point, correct?
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08-12-2022, 01:14 PM | #807 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Not really. |
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08-22-2022, 10:37 AM | #808 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Halcyone is in her room, watching the lodges and trying to find someone worried about the most recent event, when she notices two knight shamans outside her window entering her building. One is an orc, one is a lizard. The Lizard seems to be sniffing as she walks. OCC: nice Per score!
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-22-2022, 03:05 PM | #809 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Even if they weren't following a particular trail, they probably could have picked it up from my frozen arm. While I can look like a lotta things, they'll probably catch the smell of seafood from outside of room Is there only one path from my room to an exit? Maybe I could climb out the window, into another room (where the occupant is sleeping), and slip out of the inn while they're busy searching the first room. And if that's not an option, maybe just climb down and blend into the crowd. Quote:
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08-22-2022, 03:55 PM | #810 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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Tradecraft at +2 3d6 <= 16 5 + 2 + 1 = 8 ... success |
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