10-30-2020, 10:37 AM | #251 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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10-30-2020, 11:09 AM | #252 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
One more set of rolls to hide and to observe.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-30-2020, 11:13 AM | #253 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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If get this blasted locker open, what do I need to roll to identify narcotics (or something similarly suspicious) and to conceal the filler was stolen? Last edited by TGLS; 10-30-2020 at 11:20 AM. |
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10-30-2020, 11:30 AM | #254 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
There are only two of them, and you stay outside of their search (a double dozen circular passages is a terrible place to try and find someone).
after three minutes they give up, leaving the sign folded up against the wall. Quote:
lots of things should work: first aid or streetwise are the first that come to mind.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-30-2020, 11:31 AM | #255 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Deck 19 for a start.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
10-30-2020, 12:00 PM | #256 | |||||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Grab the filler (not all, unless there's only one unit of it) and try to find narcotics (or other compromising thing) Quote:
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Now I'll come out of the bathroom and act like I'm feeling much better: Quote:
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11-02-2020, 07:02 AM | #257 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
From what he can glean from the workings of the hyperdrive, The Nightfall is on a wide flank, hoping to come in at a weird angle. They're pushing the limits of the ship because it needs to go significantly farther than the rest of the fleet.
Daymar does his best to pry out of one of the navigation NCO's the timeline for their mission. The NCO is convinced he's only worried about the timeline of his bet, and gives him just a few hints about the time line. They're taking a long route: it will probably be 4 weeks from launch before they arrive in jakorbi space. Daymar is able to confirm this information with his hyperdrive obersvations. They're 11 days into the mission, so that leaves 17 days left... though he probably has a few days after they first arrive around the Jakorbi. Quote:
Will she hide these things somewhere besides under her clothing for when she comes out from the washroom? Botha makes a low joke about how long Hua was in the bathroom.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-02-2020, 11:18 AM | #258 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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11-02-2020, 02:32 PM | #259 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Lockers are seperate from bunkrooms, arranged in big metal rows. The lockers for transportation are on level 3, below the rest of transportation's quarters, on the vehicle floor. The bunks are in big rooms of 26 people each. The filler is in 2lb cases, so its reasonably bulky. maybe the size of a soup bowl, but more square. To convert it into the right shape you'll need cooking supplies.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-02-2020, 04:05 PM | #260 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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