07-22-2022, 12:41 PM | #1511 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
I'm guessing Daymar's Engineering (Starship) - 13 is unlikely to cut it in this situation, so he's going to try to identify a reactor engineer among the prisoners, asking "Who here can help deal with the reactor problem?"
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
07-25-2022, 10:51 AM | #1512 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hopefully... though it crosses Hua's mind that there SHOULD be an officer with a gun somewhere in here...
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Hua dodges. Quote:
The man is shot, but both he and his comrade continue swinging... without effect. Quote:
The insignia on half the uniforms indicate that about every other prisoner is qualified... but they all look at each other to see if anyone will say something rather than stepping forward.... its only about eight on this level, the rest are being held in other places.
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07-25-2022, 11:30 AM | #1513 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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07-25-2022, 04:27 PM | #1514 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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If so, he'll try Mental Surgery on the eight to see who he can convince to help him. [1072] 22-07-25 23:26:08 CEST Mental Surgery (Fanaticism), All-Out Concentrate 3d6 <= 16 1: 6 + 6 + 2 = 14 ... success 2: 3 + 4 + 3 = 10 ... success 3: 1 + 2 + 5 = 8 ... success 4: 6 + 1 + 3 = 10 ... success 5: 6 + 4 + 2 = 12 ... success 6: 5 + 2 + 6 = 13 ... success 7: 6 + 3 + 3 = 12 ... success 8: 3 + 3 + 3 = 9 ... success After that, he asks again for one or more volunteers, in the service of El Quinta Republica.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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07-26-2022, 10:12 AM | #1515 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Only a single hit doing 10 damage against a ST 11 guy, and a solid HT roll.
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The front two soldiers open fire against the two with weapons, with simple, precise shots they hope won't hit Hua. Both of men with fist loads go down. Quote:
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07-26-2022, 10:56 AM | #1516 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Can I do suppression fire from within the crowd I'm in to (hopefully) disperse then so the security can take them more easily, or at least cut my way free from the crowd. If I understand correctly, I'd be making an attack roll at 8 or less against everyone within the area the crowd is in, but I suppose firing within the Hex might complicate things. And I dunno how the crowd is distributed or how many people are in the crowd Last edited by TGLS; 07-26-2022 at 01:21 PM. |
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07-26-2022, 11:26 AM | #1517 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar orders his guards to secure the prisoners. Then he will try to convert them as previously outlined.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
07-26-2022, 10:26 PM | #1518 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Pacifica tells the compromised men to "stay away". The plan: They leave and pay attention; they will count one minute from Zybo's "arrival". Pacifica will talk to Zybo, and then they will attack everybody once the time's up (they will miss on purpose). They will take a formation and walk-in slowly to make it harder for Zybo to tell the enemy numbers. The idea is to "infiltrate" Zybo's team. If the explosives specialist (Lt. Nichapu) is compromised, he will stay out of the fight (playing dead), if he's clean he will be with Pacifica. If for some reason Zybo or company happen to close the door and leave the rest out, Pacifica’s team will shoot back, and the “enemies” will play dead. For this reason, it is important not to attack all at once; because the rest may hide and lead an ambush. Pacifica will make a "pincer attack". Zybo should remain unarmed, with the aim of having him believe Pacifica's side is the good side. OOC: To coordinate these actions and execute the plan, Pacifica makes a tactics (9) 6 roll, (using Luck). So, according to my notes, I think these are the “clean men” in Pacifica’s team: Tozortu, Vorkuzo, Vinobi and Thorpojor (If it isn't like this, please let me know). Pacifica greets Zybo an speaks: Sir, I am glad you are alright. The Dreadstormers are after us. Lt. Butieku told us that you would be either here or in section 18, arming a bomb to keep the Dreadstormers hands off the ship. She explained you would blow one of these sections and walk the opposite way to survive the explosion. We fought a group of Dreadstormers and Butieku got KIA, but her men should be on their way to section 18. According to the intel I gathered, Tutuna and Zibipor could be with allied to the enemy masterminds. Regardless, Pacifica offers Zybo her help, to provide him with additional help. OOC: That should be enough for a 1-minute conversation. If (later) Zybo or his group need more information she will add the following: Vinobi summoned me to section 10. He wanted to discuss with you and I some intel I previously shared with him, intel regarding a potential attack deemed “the end game”. While I was on my way, the guards and I spied on an unusually large number of security crewmen going to the upper sections. We eluded them by reaching section 9, were I met with Thorpojor (who was tracking these men). We faced a small group of “Dreadstormers” in Section 9, who tried to take over it. Then the captain sent Vinobi to help us, but things were already under our control, except for the shot crewmen. Thus, we got Lt. Butieku with us and more men. When we heard “the captain’s message”, we ran towards section 10, but everybody was dead.
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07-27-2022, 11:36 AM | #1519 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
My bad!
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The plan makes sense to me. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-27-2022, 11:52 AM | #1520 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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OK, I'll start hosing down the hallways with a continuous burst of laser fire from my pistol. Quote:
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