05-23-2022, 01:22 AM | #1421 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica confirms the possibility of an attack, she tells him to be patient and asks him to create a diversion to reduce the enemy focus on the command centers. She also tells him that if “all things are OK” in the targeted locations, without notice of Dread Stormer attack, it might mean the operations have been successful. That’s among the important information he must share ASAP (following the plan).
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05-30-2022, 09:41 AM | #1422 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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they roll... an 18. wow. failure by 15. Gnomes, go ahead and roll vs skill 8 (12 - 4 causalities). Quote:
both miss, but its a wild experience. The third shot in the neck drops an attacker. At this point, the successful battle up top is reaching this position, and Hua's quarry flee. Quote:
It might be a good time to coordinate between the two groups.
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05-30-2022, 11:05 AM | #1423 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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05-30-2022, 11:32 AM | #1424 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Strategy roll 3d6 5 + 3 + 3 = 11 Depending on whether the target skill roll is 8 or 12, this will be failure by 3 or success by 1.
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05-30-2022, 12:53 PM | #1425 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Since it’s been enough time for the people in the room to recover from the lack of oxygen, Pacifica asks her team to temporarily flush the oxygen away.
Everybody must be on the ready. Then, she’ll call the allied command centers to relay the information.
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05-31-2022, 12:38 PM | #1426 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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13 (base skill) - 8 (causalities) - 2 (command chain damage) + 8 (retreat) = 11 ... failure by 7. 12 (base skill) - 4 (causalities) +4 (position bonus) = 12... success by 1 Quote:
The battle is over. The enemy flees deeper into the ship, undoubtedly spreading word of the battle. They don't stay in one group, and are scattered. Less than a third of the enemy escapes, a little more than a dozen men*. Most of the enemy has not been killed outright, but is merely wounded or captured. ** *13, but you don't know that yet. ** once again, GM records: 1/4th dead or dying, 1/4 captured but unharmed, for ~ 9 of each. You have a feel for this but not exact numbers. Quote:
Daymar, just behind the front lines, receives a runner with a message from Pacifica: she has taken her command center and killed some of its crew, captured the others, and is keeping them subdued via flushing out the oxygen in control center periodically. She has also gotten a message from Vinobi.** Quote:
He asks what message he should pass on to Daymar.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-31-2022 at 12:41 PM. |
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05-31-2022, 04:45 PM | #1427 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
I'll try to catch up with the officer, and try to slip into the captain's quarters, or at least remain in earshot. I don't imagine the officer has anything new to say, but the captain could make a decision that needs to be dealt with. And if not, then I'd be placed to take the both of them out.
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06-01-2022, 03:37 PM | #1428 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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06-02-2022, 11:51 AM | #1429 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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He reaches for the comm set behind his desk. Go ahead and respond... Hide has been somewhat slow to respond in general. If pacifica sends a message, we can stitch those two parts together.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-02-2022, 01:00 PM | #1430 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
A comm set's a pretty rare thing, right? Assuming so, I'll fire away, hoping to reduce it a pile of junk. If not, then I guess I'll shoot the captain.
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