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12-02-2009, 07:25 PM | #1 |
MIB
Join Date: Oct 2005
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Quick-Shot/Rapid Strike/combinations questions
I have two questions on this topic:
1) It is stated in the writeup that Quick-Shot (High-Tech p. 252) cannot exceed the prerequisite skill (and compensate more than a -6 penalty for Rapid Strike). But considering the possibility of performing more than 2 attacks with Rapid Strike with increasing penalties, would you consider it appropriate to improve the technique even further so that it can for example entirely negate a -12 penalty from performing 3 attacks via Rapid Strike? Or is the improvement specifically capped at 6 for some reason? 2) Since shootists have a technique that lessens their Rapid Strike penalty no matter what attacks they perform with it, would you consider it appropriate that melee weapon users also get such a technique? They already have combinations , but those are specifically limited to a predetermined combination of attacks. I know that works as a realistic option, but I was wondering if a cinematic option akin to Quick-Shot would be appropriate. I'm interested in your various opinions on this. Last edited by Exxar; 12-05-2009 at 10:57 AM. |
12-03-2009, 12:08 AM | #2 |
Join Date: Apr 2005
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Re: Quick-Shot/Rapid Strike/combinations questions
Nah. The Quick-Shoot penalty and Rapid-Strike penalty are two completely seperate things. A technique to reduce the penalty for one never affects the other. More specifically, the "cap" to techniques is a cap prior to any other modifiers. It would be no more fair to let the technique excede the cap for countering Rapid Strike penalties than it would be to offset darkness penalties.
If you want to reduce the penalty for Rapid Strike, that's a seperate technique (Combinations). You can always get both. As for melee, no, I don't think you should have the equivelant of Quick Shooting. Quick Shooting is still a single attack with higher RoF, and therefor, less control. There isn't a melee equivelant that would be distinct from Rapid Strike or Combinations. If you're going cinematic and want multiple attacks like that, get Extra Attacks or use the optional rules allowing more attacks. TBaM/WM and Combinations make for some nasty rapid-fire melee attacks. |
12-03-2009, 05:50 AM | #3 | ||
MIB
Join Date: Oct 2005
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Re: Quick-Shot/Rapid Strike/combinations questions
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12-04-2009, 09:40 AM | #4 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Quick-Shot/Rapid Strike/combinations questions
If youre referring to Bows and quick shooting than maybe not.It would look weird to shoot 3 arrows from Bow simultaneously,2 seem fine enough.
Also I think that melee rapid strike is more realistic than Bow dual weapon attack. Guinness record of full contact punches / minute turns out to 5,7 punches/second,imagining same for shooting arrows is even beyond Legolas ;)
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12-04-2009, 12:11 PM | #5 |
MIB
Join Date: Oct 2005
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Re: Quick-Shot/Rapid Strike/combinations questions
I'm referring to all of them - melee Rapid Strikes, Ranged Rapid Strikes with thrown and missile weapons, as well as Rapid Strikes with firearms :)
In RAW it is firmly established for all of them as a combat option that you can make as many of them as you have skill (due to a cumulative -6 or -3 penalty), but the way the techniques that offset those penalties are written leaves a lot of holes. Last edited by Exxar; 12-04-2009 at 12:14 PM. |
12-04-2009, 05:13 PM | #6 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Quick-Shot/Rapid Strike/combinations questions
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It is NOT a general option. |
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Tags |
combinations, quick-shot, rapid strike, rules, techniques |
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