02-27-2013, 11:28 AM | #1 |
Join Date: Feb 2009
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Parry Missile Weapons as Technique
I have at times rather not liked how Parry Missile Weapons works as it is its own separate skill as opposed to part of another weapon skill
For instance, if Mia the Swordmaster wants to get good at parrying arrows and such with her sword . . . . her sword skill has no role in it. And so she buys up Parry Missile Weapons. So now she can parry arrows with her sword. And with her gauntlets. And with a spear. And so on But while she can parry arrows fine with gauntlets or a spear, she can't parry anything else with them (assuming she is focused on sword use instead of spear use or brawling or such) Anyway, characters pg 212 has Parry Missile Weapons, and Campaigns 376 has Parrying Thrown Weapons Campaigns applies a -1 penalty to parry most thrown weapons, -2 for small ones Parry Missile Weapons gives +2 to small thrown, +4 to large thrown So, if +4 for large thrown vs -1 for large thrown, one could guesstimate that a hypothetical Parry Missile Weapons Technique defaults to Parry -5 So, would a Hard Technique defaulting to Parry -5 be reasonable? (or a technique in general) It would be cheaper for the most part, but balanced due to being for 'this one combat skill' instead of 'parry missile weapons with almost anything' I'd think |
02-27-2013, 04:43 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: Parry Missile Weapons as Technique
Absolutely! I've toyed with this idea in the past, and I think I came up with numbers similar to yours. You may want to limit it so that the technique can only cancel out the penalty, rather than giving a net bonus; it doesn't make much sense for a character to be able to parry a thrown spear more easily than a thrust spear.
Last edited by vierasmarius; 02-27-2013 at 04:46 PM. |
02-27-2013, 04:57 PM | #3 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Parry Missile Weapons as Technique
Quote:
All in all, it's never going to be as sensible as blocking with a shield.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-27-2013, 09:51 PM | #4 |
Join Date: Mar 2010
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Re: Parry Missile Weapons as Technique
Modifiers
+4 Parry vs large thrown +2 Parry vs small thrown -2 Parry vs small low-tech -5 Parry vs small high-tech Defensive Technique _ -0: Defaults to Parry _ -X: Buys off a -X penalty _ -1: Special Benefit (parry value based on weapon skill value and not parry missile weapons skill value) _ Hard: Defensive Technique So ... Parry Small Low-Tech Missiles (Broadsword) (Tech/H); defaults to Broadsword Parry -3; Broadsword prerequisite; cannot exceed Broadsword Parry.... should be a valid constructions if your GM wishes to approve them. Maybe -4 and -7 defaults if the special benefit is called out as being potent (changing the -1 from special benefit to -2). |
02-27-2013, 09:55 PM | #5 | |
Join Date: Mar 2010
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Re: Parry Missile Weapons as Technique
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Tags |
martial arts, parry missile weapons, technique |
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