10-23-2010, 12:27 PM | #21 | ||||||
Join Date: Jul 2007
Location: West Virginia
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Re: [Space] Baseline Universe
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Per Ardua Per Astra! Ancora Imparo |
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10-23-2010, 12:28 PM | #22 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] Baseline Universe
Often, yes. But the higher the level of technology the harder it is to wipe out a society completely. I just don't see how you could wipe out a TL12 interstellar society plausibly.
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10-23-2010, 12:34 PM | #23 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] Baseline Universe
TL9 safetech with only three giant FTL ships that carry space stations for instant set up in new systems.
One alien species with a monopoly on the FTL ships, and a few others lifted from the stone age. Screw the prime directive. ;) One aquatic cuttlefish like species with status issues. One uplifted species that came from the FTL guys' sister planet. One anomalous species from a sulfuric acid covered planet with ATR 1. I'm not sure if I would include humans. Or maybe have a few individuals "abducted" while the rest of earth lives ignorantly of the Federation. |
10-23-2010, 12:37 PM | #24 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Space] Baseline Universe
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Given my GMing predilictions, there'd probably be some kind of "cosmic horror" answer. |
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10-23-2010, 12:43 PM | #25 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] Baseline Universe
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10-23-2010, 01:05 PM | #26 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Space] Baseline Universe
Yeah. Only really starts hunting down things that are observably a Kardashev Class II or higher civilization. Or something. I dunno, really it's just a boogyman to spring on my players if the campaign ever focused in that direction.
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10-23-2010, 02:36 PM | #27 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Space] Baseline Universe
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10-23-2010, 03:56 PM | #28 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: [Space] Baseline Universe
What would your Tech Level be?
Mixed: from primitive/fallen worlds to TL11/Star Wars/Dune level, to finds of higher tech from earlier times (also human, oddly). Would you have spacefaring alien rivals to humanity or just genetic variants of humanity? Both: most people you meet are humans or variations thereof due to separation over time/radiation/genetic manipulation in the distant past (includes cat-men, dog-men, etc. for colour, a nod to Cordwainer Smith, and to give the players a race problem to rise above). Then you meet some slightly superior aliens, who look like very different bipeds. Then you discover they are also basically human stock... What would be your preferred propulsion model? I use 'conversation drive' as adapted from the old WEG Star Wars game. The journey lasts long enough to have a conversation/planning session; or to cut away to what others are doing at that moment. Cinematic, basically. The propulsion drive itself is even simpler; 'it works until it doesn't'. Still needs a ship to accelerate up to speed/away from a gravity well. Helps the dramatics, y'know. How far in the future would it be? Far, far future (Dune), or long, long ago (Star Wars). Dramatically the same I feel, as we don't have to worry about Earth or so many of it's problems. YMMV. Why would be good. Why? Just because. I find that good. ;) Last edited by sgtcallistan; 10-23-2010 at 04:06 PM. Reason: addition |
10-23-2010, 05:54 PM | #29 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Space] Baseline Universe
I like use Asimovian Jumpdrives for my FTL drives, it allow space opera battles becuase your restrict to STL inside a gravity well, Navigation routs to avoid gravity wells bettwen you and your target destination.
if your players have issue with FTL communications, no problem you just use Jump Drive curers, the Pony Express Rides again 8) Also like Uplift/Babylon 5 feel that humans aren't the biggest kids on the block 8) |
10-23-2010, 06:16 PM | #30 | ||
Join Date: Dec 2007
Location: Shropshire, uk
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Re: [Space] Baseline Universe
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Either fast superscience STL or slow FTL. I have used both in various incarnations of the setting with some sucess but for the curent version I have gone back to STL with a pesudo-velocity drive pinched almost verbatim from David Pulver's 'Meridian' setting. This suits the campaign because it makes interstellar travel a big deal without being completely unatainible it also suits the episodic nature of my campaigns. Given the slow nature of travel I tend to use a rough outline of a future history running from about 100 years from now for 1500+ years. The timescale is chosen for much the same reasons as the TL. The relitively early starting point provides a degree of familiarity while alowing a measure of exoticism that can then build over time as settlement expands and cultures evolve and diverge. Last edited by Frost; 10-24-2010 at 02:44 PM. |
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space, ultra-tech |
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