10-06-2019, 08:15 PM | #1 |
Join Date: Oct 2019
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Giant Character Question
Hello!
I just registered on these forums, so this is my first post so bear with me. I have been playing GURPS for about 14 years, but I don't consider myself that well versed in it. I have a few questions so I thought I would ask the experts. My friend has very recently decided to run a sort of fun/silly fairy tale style campaign and I decided to play a giant (SM 7). Sort of a twist on the idea of a cursed character. He was originally a normal sized person cursed to giantism and his mind addled to make him run amok. However, if he takes a special drought (The dependency Disadvantage) he can keep his mind and sort of use the curse to his advantage. My question is two fold: First, should I bother giving him a Curse Disadvantage and what point value should it be if I do? My DM didn't really have any idea and he wanted some suggestions. Second and the more important question: should I buy Enhanced Move (ground) to model his giant strides? I don't know if that is covered under the SM rules. Thank you for all your help and suggestions. PS: We know SM 7 is ridiculous. We're just having fun! |
10-06-2019, 08:41 PM | #2 |
Join Date: Jan 2015
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Re: Giant Character Question
1) Cursed disadvantage is not what you want. What this disadvantage does is making you a bad luck magnet, if anything goes bad, it will go bad to you.
The curse you're talking about seems to be a mental disadvantage but you didn't give the details of what "addled" entails. Does he became aggressive? Just dumb? Regardless, you will pick the appropriate disadvantage and apply a limitation representing the special potion you mentioned, which will not be a dependency disadvantage. Dependency means if you don't take a substance regularly, your body takes damage, not that it will trigger some kind of mind numbing effect. 2) If you want your giant to move like a scaled up human (like in Ultraman), instead of a lumbering giant (like in Shadow of the Colossus), then you will need to rise the Basic Move to 2.5 times the longest dimension for their SM (Basic, p.19). For a SM+7, the longest dimension is 30 yards, so Basic Move should be 75. Granted, that will cost you an eyes and a leg, so if you have a point budget, you might try save some points. Basic Move+70 costs 350 points, but if you get Basic Move +15 [75] and Enhanced Move 2 [40] the total will be just 115 points and your maximum move will be 80. You won't be as agile, for example your step will be just 3 yards instead of 8 yards, but your running speed will be approximately equal. |
10-06-2019, 08:43 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Giant Character Question
The cursed disadvantage is obviously not what you want: that's a "Aweful terrible luck" thing.
You could stat up what mental disadvantages he has when his mind is addled and then give him a mitigator for them. Mitigator is probably -60% or -80%, depending on how often he needs it and how hard it is to get to him after a missed drink. Yes, 200 tons is ridiculous. Though not as bad as some giants in fiction. What ST are you giving him?
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10-06-2019, 08:47 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Giant Character Question
Welcome to the forums!
SM is a feature and does not adjust your Move score. The idea being that some big things may not move at all, or move slowly so its considered a separate item to tackle. So a typical giant would buy Enhanced Move (Ground) and it requiring moving in a relatively straight line represents all that inertia to deal with if changing directions swiftly. The Curse could be extra IQ with an Accessibility limitation (need to have drunk potion). Value based on how easy it is to get and how long it lasts.
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10-06-2019, 09:25 PM | #5 | |||
Join Date: Oct 2019
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Re: Giant Character Question
Quote:
1) As for 'addled', I was thinking more in the vein of going crazy and just smashing things and eating people, crops livestock, etc (You know, like the stereotypical fairy tale "I'm going to use your bones to bake my bread" kind of thing, except no baking).I was thinking his curse gave him an insatiable appetite. Although I could probably get away with just modeling this with Mental Disadvantages. I could take away Dependency. I knew it didn't exactly do what I wanted, but it was the closest I could find. 2) This is the sort of nuts and bolts things I was looking for advice on. Thank you! Quote:
I used the notes for the Growth Advantage which says you must buy the ST necessary to support your size. This is 5 x final height in yards (or 30). This equals a base ST needed as 150. The way I read this is that this is ST 10 for a giant of his size. I figured a reasonably fit Strength of "15" would translate to 225 using that formula. I was thinking of giving him the Super Strength Lifting Advantage from Supers, pg 24. That way he could lift houses and boats and stuff like you see giants in fiction doing which his normal ST, even though ridiculous, does not support. Quote:
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10-06-2019, 09:37 PM | #6 |
Join Date: Jan 2015
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Re: Giant Character Question
Maybe a Berserk + Bestial with Mitigator limitation?
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10-06-2019, 09:44 PM | #7 |
Join Date: Oct 2019
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Re: Giant Character Question
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10-06-2019, 11:02 PM | #8 |
Join Date: Oct 2019
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Re: Giant Character Question
Another quick question. What sort of skill would you guys suggest using to grab people? Like to pick them up in your hand King Kong style? I looked up the Grappling rules in the Campaigns Book and it refers to Judo, Sumo Wrestling, and Wrestling. Maybe just regular Wrestling with some points in it? I doubt there's a technique or anything that would really help as it is sort of an odd thing.
Edit: Also any other sort of suggestions for skills that you might have. Last edited by Kashi; 10-06-2019 at 11:28 PM. Reason: Skills Suggestion Blurb |
10-06-2019, 11:29 PM | #9 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Giant Character Question
Quote:
If you do the biomechanics, a gamable approximation is that stride length increases in proportion to body length/height, but stride frequency decreases as the inverse square of length/height. So a giant with SM +7 could be approximated as having 15x height, and therefore 3.87x Basic Move, which works out to Basic Move 19, or Basic Move +14. The actual biomechanics is more complex, but that gives you something sufficiently close to be playable.
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10-06-2019, 11:31 PM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Giant Character Question
Quote:
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