05-13-2019, 12:05 PM | #1 |
Join Date: May 2018
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[Sorcery] Self-buff Affliction
How do I build an Affliction that can only target the caster?
Asking because I don't know how to make a Sorcerer that can fly and throw missile spells at the same time but not can't make other fly using Sorcery. Affliction (Flight) can also affect others, plain Flight is appropriate but keeping it on prevents the character from casting other spells. |
05-13-2019, 12:08 PM | #2 |
Join Date: Oct 2010
Location: FL
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Re: [Sorcery] Self-buff Affliction
I'd just buy Flight at full cost rather than as an Alternate Ability... Am I missing something that makes that not an option?
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Formerly known as fighting_gumby. |
05-13-2019, 12:09 PM | #3 |
Join Date: May 2018
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Re: [Sorcery] Self-buff Affliction
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05-13-2019, 12:16 PM | #4 |
Join Date: Oct 2010
Location: FL
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Re: [Sorcery] Self-buff Affliction
If I were the GM and approved of your character being able to both fly and hurl missiles, then I would allow it. I'm not sure if it is RAW Sorcery, as I only know the basic concept--a special modular ability with other abilities potentially bought as Alternate Abilities--I haven't yet purchased the book. If I was unsure about it, I might require an Unusual Background as well.
If I were the GM and did not approve of your concept, Affliction would not let you get around that, especially if it ended up cheaper that way than buying Flight with a Limited Duration limitation. Given that I am not your GM, the answer is basically: ask your GM.
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Formerly known as fighting_gumby. |
05-13-2019, 01:45 PM | #5 | |
Join Date: May 2018
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Re: [Sorcery] Self-buff Affliction
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I don't think it's possible to get it cheaper than plain Flight, as the way affliction granting advantage costs 10 + advantage cost. Even if the "Self Only" limitation were worth -80% (doubt it), it would only reduce it to 2+advantage cost, which is obviously more expensive than plain advantage. |
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05-13-2019, 01:55 PM | #6 |
Join Date: Oct 2010
Location: FL
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Re: [Sorcery] Self-buff Affliction
Either Sorcery or Divine Favor has rules about having two abilities bought at full cost to allow you to have two abilities in use at once--I think I've only seen it mentioned on the fora, so probably Sorcery somewhere. If that isn't a Sorcery rule, you could extend it to Sorcery, given that both are based on Alternate Abilities and thus have roughly the same guts, just different mechanisms for using unlearned abilities.
Given the guts of the system, there doesn't seem to be anything mechanically wrong with buying Flight at full price. The question therefore becomes a setting question, hence the "ask your GM" line. If the setting is supposed to having flying missile-slinging sorcerers, then having Flight bought at full price may even be common. I'll defer to those with more access to the RAW rules though.
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Formerly known as fighting_gumby. |
05-13-2019, 03:03 PM | #7 |
Join Date: Sep 2007
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Re: [Sorcery] Self-buff Affliction
GURPS Powers, The Weird, has an example of "Accessibility, Self Only" at -20%. That's about where I'd put it for the beneficial Afflictions I'd expect to see it on. There is some loss of utility in that you can't buff your companions at need, but of course the Limitation is only going to show up where that's not an expected common use.
Compare "Affects Others" at +50% -- which also includes the caster, so that's really two subjects instead of one. |
05-13-2019, 06:07 PM | #8 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Self-buff Affliction
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Personally, I'd probably still build this as a Buffing spell per normal to avoid things like "Self-Flight" vs. "Fly Other."
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05-14-2019, 12:43 AM | #9 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: [Sorcery] Self-buff Affliction
I'm also in the buy flight at full cost camp. However, you do need to add the Sorcery -15% modifier and it will cost 1 fatigue per minute to use. Alternatively you could use Magic -10% for no fatigue cost. That makes the advantage 34 or 36 points.
If the character can't fly while casting other spells he only needs to pay 1/5 of that or if he has another spell with a higher point cost and wants to use two at once pay full price for the most expensive spell and 1/5 for self flight and all other spells. |
05-14-2019, 06:37 AM | #10 | |||||
Join Date: May 2018
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Re: [Sorcery] Self-buff Affliction
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Thanks all for helping me out. Currently I have two solutions for my problem: Affliction with Self Only (-20%) and purchasing the advantage as normal power. The second options is "cleaner" but I prefer the first, as it's more in line with the rest of the system and upgrading the spell to affect others is as simple as buying off the limitation. |
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