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#11 | |
Join Date: Oct 2015
Location: New England
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At times in the videos, the figures do get close, though often not necessarily in the same hex—especially so in the hockey fights. TFT RAW simply doesn’t allow for this. Hence my overhaul of HTH rules. |
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#12 |
Join Date: Jun 2008
Location: Boston area
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#13 | |
Join Date: Apr 2019
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I can imagine this working well for giant spiders tying characters up in webs. 😁 I agree that size should be a factor too. Cheers, Sarah |
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#14 |
Join Date: Oct 2015
Location: New England
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The problem of the victim of the pin being "held helpless" for two turns minimum (permanently if the pinner is stronger than the victim) still needs to be dealt with. That is just too powerful of an effect.
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#16 |
Join Date: Jun 2008
Location: Boston area
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Tricky. RAW doesn't say he can't cast a spell that requires no gestures and doesn't give a DX penalty (because, evidently, actions weren't foreseen). On the other hand, it refers to him as "helpless".
You could allow the spell to be cast, with or without a DX penalty. |
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#17 |
Join Date: Oct 2015
Location: New England
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If the pinner is wearing iron or steel armor, does it give the pinned wizard a DX adjustment?
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#19 |
Join Date: Oct 2015
Location: New England
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We’re forgetting something. What HTH option would one use to cast a spell in HTH?
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