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Old 07-30-2016, 04:09 AM   #11
Anders
 
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Default Re: [Sorcery] Spellbook project

Bestamal (Beast-speech)
Keywords: None
Full Cost: 27 points
Casting Roll: None. May require a Reaction Roll.
Range: Personal
Duration: Indefinite

The spell creates a spiritual link between a chosen animal and the sorcerer. The link enables the sorcerer to make themselves understood by the animal who tries to answer their questions as well as it can. Remember that most animals are very unintelligent and are unable to give clear answers to many questions. It takes one minute to ask one question and get the answer. The GM may require a reaction roll at +4 (+6 if the caster offers food).

Statistics: Speak With Animals (Reliable, +4, +20%; Sorcery, -15%) [27]
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Old 07-30-2016, 04:23 AM   #12
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Default Re: [Sorcery] Spellbook project

Bestkallja (Beast Summoning)
Keywords: None
Full Cost: 10 points for level 1 + 8 points per level
Casting Roll: None. Requires a Reaction Roll.
Range: Personal
Duration: Indefinite

The sorcerer can use the spell to call unintelligent animals worth no more than 50% of the sorcerer’s point total. The sorcerer must specify at the time of casting what kind of animals they want to summon. The beasts who are closest will begin to move towards the spellcaster at top speed, though they will not put themselves into danger to reach the sorcerer. It takes about one minute for the spell to take effect.
Once they reach the sorcerer, a Reaction Roll is needed to see how the animals react to the sorcerer. The spell summons one animal per level.

Statistics: Cosmic Slotted Power 1 (Ally, 50%; Constantly; Fickle, -20%; Limitation: Takes 1 minutes to appear, -15%*; One Advantage Only, -30%; Sorcery, -15%) [10] + [8] points per level
*The value of the limitation was derived by taking the price for Immediate Preparation Required (-30%) and halving it.
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Last edited by Anders; 07-30-2016 at 04:26 AM.
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Old 07-30-2016, 04:36 AM   #13
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Default Re: [Sorcery] Spellbook project

Quote:
Originally Posted by Anders View Post
tries to answer their questions as good as it can.
"... as well as it can."
Quote:
Remember that most animals are very unintelligent and are unable to give clear answers to many questions.
The Sapience (+40%) enhancement, Powers, p77, would make this a lot more useful.
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Old 07-30-2016, 04:45 AM   #14
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Default Re: [Sorcery] Spellbook project

Bindjakraftla (Bind Power)
Keywords: Character-point powered
Full Cost: 8.4 points for level + 0.6 points per level
Casting Roll: None
Range: Touch
Duration: Until Triggered

The magic in the spell Bindjakraftla bind a spell in a magical seal, which can then be placed in an object. The sorcerer must know the spell to be bound (i.e., he cannot be able to cast it only through improvisation). The spell can cost one point for each level of the Bindjakraftla the sorcerer knows. It takes one minute of concentration to cast the spell.
The seal is placed at a point by the sorcerer tracing the spell’s mystic pattern with their fingers over the object. After doing this, the sorcerer determines the condition which is to trigger the seal – this must be a physical event (i.e. it cannot be something like an emotion or a thought) which happens within ten yards of the seal. Alternatively, the sorcerer can specify that the seal is to be triggered after a certain amount of time has passed, as long as the time is not more than the sorcerer’s IQ in hours. The sorcerer can also specify a “disarming mechanism”, allowing the seal to be broken without the magic taking effect. Placing a seal costs 1 character point.
A seal’s magic is triggered immediately when the conditions arise and after this the magic is gone and cannot be detected. The seal cannot be detected by normal means, but the spells Sannskönja and Vitnaskönja can detect it. There are two spells that can break a seal’s magic – Brotja Bindjakraftla and Brotja Vitner. The first spell is more powerful when it comes to breaking seals, but cannot be used for anything else. Regardless of the spell used, the consequence of failure is the same – the seal’s magic is immediately discharged.

Affliction: Affliction 1 (Affects unliving objects: +0%; Area Effect, 10 yards, +160%; Extended Duration: Permanent until triggered, +150%; Immediate Preparation Required, 1 minute, -30%; Sorcery, -15%; Touch, -20%) [34] + Grants Advantage Cosmic Slotted Power (Spells known only, -30%; Magic, -10%) [5+3 per level] costs +80% + 30%/level. This comes to 42 points for level 1 + 3 points per level. However, this cost is divided by 5 for being character-point powered. Use full cost for the target spell cost, not Alternative Ability Cost.

Example: Slenda has the spell Bindjakraftla at level 50. This costs her 50*0.6+8.4=39 points and allows her to bind any spell that has a Full Cost of 50 points or less in a seal.
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Last edited by Anders; 07-31-2016 at 08:15 AM.
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Old 07-30-2016, 05:15 AM   #15
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Default Re: [Sorcery] Spellbook project

Bjornrama (Bear's Paws)
Keywords: Buff
Full Cost: 9 points
Casting Roll: None. Use Innate Attack to hit
Range: 10 yards
Duration: 10 seconds

The spell’s energy increases the efficacy of a natural weapon, giving +1d damage. The spell’s energy also protects your natural weapons, meaning that you ignore the Hurting Yourself rules on p.*B379.

Statistics: Affliction 1 (Grants Advantage: Rules Exemption, +10%; Grants Striking ST +4, Unarmed Weapons only, +30%; Fixed Duration, +0%; Increased Range, ½D, 10, +15%; Reduced Duration, 1/20, -20%; Reduced Range 10, -30%; Sorcery, -15%) [9]

Note: My campaign uses the “Know Your Strength” rules from Pyramid #3/83. If you don’t use those rules, this spell will be much more expensive.
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Last edited by Anders; 07-30-2016 at 05:22 AM.
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Old 07-30-2016, 05:16 AM   #16
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Default Re: [Sorcery] Spellbook project

Quote:
Originally Posted by johndallman View Post
"... as well as it can."
Oops. Corrected. Thanks.

Quote:
Originally Posted by johndallman View Post
The Sapience (+40%) enhancement, Powers, p77, would make this a lot more useful.
Yes, but then it wouldn't match the source material.
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Old 07-30-2016, 05:31 AM   #17
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Default Re: [Sorcery] Spellbook project

Bleiknavitn (Pale magic)
Keywords: Area (Fixed), Obvious, Resisted (Will)
Full Cost: 26 points
Casting Roll: None.
Range: Personal
Duration: 10 seconds

Anyone affected by the spell becomes suddenly colorblind. This is so disorienting that they suffer a -2 penalty to all skill and ability checks. The sorcerer can choose not to affect everyone within range.

Statistics: Affliction 1 (-2 to IQ, DX, HT, Will, and Per, ability rolls only, +50%; Grant Disadvantage: Colorblind, +10%; Area Effect, 10 yards, +160%; Emanation, -20%; Fixed Duration, +0%; Reduced Duration, 1/20, -20%; Resistible, Will -30%; Selective Effect, +20%; Sorcery, -15%) [26]
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Old 07-30-2016, 05:43 AM   #18
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Default Re: [Sorcery] Spellbook project

Blotheimadans (Hell-Dance)
Keywords: Area (Fixed), Obvious, Resisted (Will)
Full Cost: 32 points
Casting Roll: None.
Range: 10 yards
Duration: 20 seconds

The spell can make two people start dancing with each other. The sorcerer can direct the magic at any two people within range. The enchanted pair immediately forget everything they are doing and start dancing with each other, regardless of what their previous relationship was. The spell’s effect is immediately broken if either character takes a single point of damage. The dance is so tempestuous that the dancers lose 1 FP for every five seconds the dance lasts.

Statistics: Affliction 1 (Incapacitation, Seizure, +100%; Area Effect, 10 yards, +160%; Based on Will, +20%; Emanation, -20%; Fixed Duration, +0%; Limitation: Two people only, -10%; Reduced Duration, 1/10, -15%; Selective Effect, +20%; Sorcery, -15%; Terminal Condition, taking damage, -20%) [32]
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Last edited by Anders; 07-31-2016 at 08:52 AM.
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Old 07-30-2016, 06:09 AM   #19
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Default Re: [Sorcery] Spellbook project

Brotja Bindjakraftla (Dispel Brotjakraftla)
Keywords: Resisted (Will)
Full Cost: 10 points
Casting Roll: None.
Range: 20 yards
Duration: Instantaneous

The energy summoned by the spell penetrates the barriers set up by the Bindjakraftla spell and destroys the magic that binds a spell to an object. Note that if the sorcerer is within range of the seal, “casting a spell” is a valid triggering option…
Since the spell Brotja Bindjakraftla is specially created to disperse the magic in a non-permanent seal it is much easier to succeed for the sorcerer, who gets a +4 in the Quick Contest of Will (see Brotja Havitner for details on how to disperse magic in general).

Statistics: Neutralize: Magic (Limitation: One spell, -80%; Interruption, -50%; Ranged, Reduced Range 1/5, +32%; Reliable, +4, +20%; Sorcery, -15%) [10]
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Old 07-30-2016, 06:09 AM   #20
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Default Re: [Sorcery] Spellbook project

Brotja Havitner (Dispel Havitner)
Keywords: Resisted (Will)
Full Cost: 24 points
Casting Roll: None. Use Innate Attack to hit.
Range: 20 yards
Duration: Instantaneous

This attack lets you neutralize a spell that is put on an object or a being. The spell can only affect havitner spells of limited duration – a rimvitner spell or spell of permanent duration is beyond its power. Brotja Havitner has no effect on instantaneous spells, or on the secondary effects of lasting spells.
To neutralize the spell, the sorcerer must hit the subject with your dispelling spell. This requires an Attack maneuver using Innate Attack. On a hit, roll a Quick Conest of Will. Both casters get to add their Sorcery Talent (if any) to the roll. If the attacker succeeds, the spell is destroyed.

Statistics: Neutralize: Magic (Limitation: Havitner only, -20%; Interruption, -50%; Ranged, Reduced Range 1/5, +32%; Sorcery, -15%) [24]

Notes: The first post has been amended to discuss the difference between Havitner and Rimvitner.
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