02-24-2023, 09:06 AM | #11 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Adapting The Morrow Project to GURPS
Point of Reference:
Glock 27 .40 S&W in 3e does 2d6 damage Glock 27 .40 S&W in 4e does 2d6+1 Pi+ Glock 26 9mm Parabellum does 2d6+1 in 3e Glock 26 9mm Parabellum does 2d6+1 pi in 4e As you can see, the damages for the pistols are more or less comparable. So the DR values given in GURPS COPS (or GURPS CLASSIC COPS if you buy it as a PDF) should be sufficient for your needs for Level IIA and Level II armor types.
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02-24-2023, 09:24 AM | #12 | |
Join Date: Aug 2007
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Re: Adapting The Morrow Project to GURPS
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If (as a simple fix) you change Fragmentation damage from Cutting to Piercing you can change the armors in question to Piercing/Everything else.
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Fred Brackin |
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02-24-2023, 10:27 AM | #13 | |
Join Date: Aug 2013
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Re: Adapting The Morrow Project to GURPS
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Thank you very much! |
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02-24-2023, 02:03 PM | #14 | ||
Join Date: Jun 2022
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Re: Adapting The Morrow Project to GURPS
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Quote:
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02-24-2023, 03:27 PM | #15 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Adapting The Morrow Project to GURPS
Quote:
OTOH, kevlar is pretty cut-resistant. The problems kevlar vests had with knives was with them being used to stab - and that's impaling damage which GURPS specifically notes it as being weak against. One amusing effect of this is that standard (impaling damage) arrows penetrate vests better than armour-piercing (pi(2)) arrows.
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