Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

Reply
 
Thread Tools Display Modes
Old 05-03-2012, 10:23 PM   #1
Clipper
 
Clipper's Avatar
 
Join Date: Feb 2012
Location: Sydney, Australia
Default Stacking of Race-based Run Away bonuses

MunchkinMan ruled here (and in other threads) that if you have Run Away bonuses from two of your Races (e.g., an Elf-Feline or now an Elf-Lizard Guy), you only get the best one. This does not seem to be mentioned in the rules nor FAQ.

At the time of this ruling, there was a similar concept for monster combat bonuses against two of your races also failing to stack, which was in the FAQ. However, the FAQ has been changed so that now the monster bonuses do stack:
Quote:
Originally Posted by FAQ
Q. Do combat bonuses that monsters receive against Races or Classes stack? For example, if a monster gets +4 against Dwarves and +4 against Elves and I'm a half-Dwarf/half-Elf, does that monster get +8 in combat against me?
A. Unless it says otherwise on the card itself, monster combat bonuses do stack. This means that the above monster would be a +8. (Fair warning: this is a change from previous discussions, but it IS the official ruling henceforth.)
Was the denial of Race-based Run Away stacking derived from the similar Race-based combat bonus stacking rule? If so, then has it too been changed so that you can also stack the bonuses from being both an Elf and Lizard Guy now?
Clipper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.