02-20-2021, 04:07 AM | #11 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Advantage of the Week: Insubstantiality
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I've used this mostly in my WWII-with-magic game where spirits of various sorts have become quite important; there's definitely a spirit-world, where recently-dead people and various sorts of inhuman things live (elementals, for example), though the degree to which they can manifest in the mundane world varies quite a bit.
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02-20-2021, 06:51 AM | #12 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Insubstantiality
Injury Tolerance (Diffuse) is often a legitimate option for ghosts, especially those that are maintaining an ectoplasmic form. Alternatively, a ghost could have Jumper (Spirit; Limited Access, World of the Living, -20%; Projection, -0%) [80], which would have them leaving a comatose body in the world of the dead while sending an insubstantial form into the World of the Living. It is actually superior than Insubstantiality in some ways because you could more cheaply interact with the World of the Living.
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02-22-2021, 08:25 AM | #13 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Insubstantiality
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I went back and looked up the build I used. It was cheaper than I expected: Quote:
There is remarkably little overlap between those two builds.
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02-22-2021, 08:47 AM | #14 |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Insubstantiality
are Achilles Heel and No Permeation custom?
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02-22-2021, 09:02 AM | #15 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Insubstantiality
I'm not sure. No Permeation is probably custom. I'm actually not sure where I got that limitation from. Its a fairly interesting limitation for insubstantial. Achilles Heel shows up on other advantages, most notably unkillable. That game required it, because of some setting conceits.
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02-22-2021, 09:11 AM | #16 | |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week: Insubstantiality
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02-22-2021, 11:43 AM | #17 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Insubstantiality
For those using Insubstantiality as Invincibility, remember that means the source of damage is still there/passing through you. Under most circumstances, I don't think that can be handled as fluff. Where it does work is something like Superman getting caught in a big bomb blast and coming out fine. Where it doesn't work is Supes shielding innocent civillians, allies, etc. Then there's the bookkeeping (though maybe Cosmic handles most of that) remembering all the stuff about "true" Insubstantiality that applies to Invincibility-As-Insubstantiality.
Maybe use IaI as an Alternate Ability to the appropriate amount of DR/IT? I know I'm switching (sub)topics, but when it comes to using Insubstantiality offensively, as in, to directly harm someone, I recommend just having the character buy the appropriate form of Innate Attack (or similar Advantage), and the fluff is that it happens via their "phasing".
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02-23-2021, 04:11 AM | #18 |
Join Date: Nov 2015
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Re: [Basic] Advantage of the Week: Insubstantiality
How does the Always On limitation work with the previous sentence that your natural form (physical or insubstantial) is a feature and you only need to buy this advantage if you can switch between the two ?
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02-23-2021, 07:07 AM | #19 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Insubstantiality
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I have asked this question before.
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02-23-2021, 07:14 AM | #20 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Insubstantiality
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though if you have the partial enhancement and they have a big chamber in the center I might allow you to stick your hand in with a dagger and wave it around.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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advantage of the week, insubstantiality |
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