Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-25-2009, 12:00 PM   #31
Voren
 
Join Date: Jul 2008
Location: Ontario, Canada
Default Re: Campaign with even focus on melee and ranged weapons?

Cop/security based adventures make it easy to keep ranged and melee combat relevant without straining people's suspension of disbelief. Armor is limited; you have restricted rules of engagement; most combat happens at short ranges where you could well come to blows even if someone has a gun.

The best part is, it's all a matter of culture: apply laws and policies about 'reasonable use of force' to any tech level or setting.
__________________
GM, to player: "Yes, acid can look like water."
Voren is offline   Reply With Quote
Old 12-25-2009, 12:33 PM   #32
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by Voren View Post
Cop/security based adventures make it easy to keep ranged and melee combat relevant without straining people's suspension of disbelief. Armor is limited; you have restricted rules of engagement; most combat happens at short ranges where you could well come to blows even if someone has a gun.

The best part is, it's all a matter of culture: apply laws and policies about 'reasonable use of force' to any tech level or setting.
Tribal warfare is also a possibility. Imagine a settled HTL society in the cities and an elaborate labyrinth of feuds and "rustling matches" in the wilderness. Nomads would not have any ranged weapons that require a large infrastructure. If they take jobs as mercenaries they will be in contact with the quarrels of settled authorities and may be forced to adapt to Htl weapons. But in day to day vendetta, they might use melee weapons.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 12-25-2009, 12:54 PM   #33
David Johnston2
 
Join Date: Dec 2007
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by jason taylor View Post
Traveller's way to do that is good. .
In my experience with Traveller, the only melee weapon that was ever used by PCs was a knife. In the back.
David Johnston2 is offline   Reply With Quote
Old 12-25-2009, 02:04 PM   #34
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by jackbosha View Post
How do I make this campaign challenging?
Pimp the swords in the setting. Imagine if they were as good as katanas. Or if that's not enough, make them almost as good as light sabers.
Peter Knutsen is offline   Reply With Quote
Old 12-25-2009, 02:41 PM   #35
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by David Johnston2 View Post
In my experience with Traveller, the only melee weapon that was ever used by PCs was a knife. In the back.
Well there is the Ayloi. Anyone use that?
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 12-28-2009, 09:40 AM   #36
Skotodes
 
Join Date: Jan 2005
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by Natael View Post
I don't specifically doubt this statement, but do not recall seeing this rule before, can someone give me a citation? It'd be quite useful to be able to include it in my games.
Check the descriptions of hit locations in Campaigns. pi+ and pi++ weapons, as well as imp weapons, have reduced damage multipliers against limbs. If the PCs have large-caliber guns, this will reduce their effectiveness against limbs. Smaller-caliber guns aren't affected for some reason.

Sorry I can't give a page reference; I'm away from my books.
Skotodes is offline   Reply With Quote
Old 12-28-2009, 11:36 AM   #37
combatmedic
Banned
 
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by Peter Knutsen View Post
Pimp the swords in the setting. Imagine if they were as good as katanas. Or if that's not enough, make them almost as good as light sabers.

Katanas...LOL!
Good one, Peter.
combatmedic is offline   Reply With Quote
Old 12-29-2009, 09:06 AM   #38
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by SonofJohn View Post
You could go go for magnetic repulsion shields wich work for bullets but not for baldes, because of the demagnetising process for metal objects needs at least knife sized object to have a crystal structure wich can be reshaped in a way that it ignores personal magnetic protection fields.
Ow my physics. Please use some other pseudoscience to power your force fields, because bullets aren't made of a ferromagnetic substance. "Metals" aren't magnetic, as a group, and LEAD very much isn't. Nor is brass or copper, the other major elements in cased bullets.

Nor, depsite portrayal in some Indiana Jones movies, is gunpowder *clutches head* OW MY PHYSICS.

Sorry. Crystal skull flashback.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 12-29-2009, 09:13 AM   #39
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Campaign with even focus on melee and ranged weapons?

Quote:
Originally Posted by Bruno View Post
Sorry. Crystal skull flashback.
You of course refer to the south american artifacts, and not a fourth indiana jones movie that never happened.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 12-29-2009, 03:33 PM   #40
Dangerious P. Cats
 
Dangerious P. Cats's Avatar
 
Join Date: Sep 2007
Default Re: Campaign with even focus on melee and ranged weapons?

My suggestion would be to restrict armour to bosses and the like. Most people protect themselves from gun fire with cover, so when there's a gun fight the enemy roll against tactics to find the best cover, players will do the same. This is what distinguishes mooks from other foes, mooks take no cover.
__________________
There is no "i" in team, but there is in Dangerious!
Dangerious P. Cats is offline   Reply With Quote
Reply

Tags
balance, damage reduction, fencing, melee, ranged

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.