Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-30-2021, 04:46 PM   #21
Prime Evil
 
Join Date: Mar 2007
Location: Sydney, Australia
Default Re: Coming back to GURPS... and I could really use a hand.

If you want a rules-light, cinematic game, use the rules for Basic Abstract Difficulty (BAD) from GURPS Action 2: Exploits. This reduces the number of fiddly modifiers you need to worry about during play. Although BAD was created for games simulating modern-day action movies, it works well for all genres. For example, I would recommend using it in Dungeon Fantasy games.

I'd second the opinion that How to be a GURPS GM is an important resource.

I'd also recommend modest initial point totals for the campaign. If you have players who aren't familiar with the system, limit the amount they need to worry about for the first few sessions.
Prime Evil is offline   Reply With Quote
Old 08-30-2021, 05:20 PM   #22
FF_Ninja
 
Join Date: Feb 2016
Default Re: Coming back to GURPS... and I could really use a hand.

Quote:
Originally Posted by Prime Evil View Post
I'd second the opinion that How to be a GURPS GM is an important resource..
I actually picked up a PDF of it recently and have been digging into it!
FF_Ninja is offline   Reply With Quote
Reply

Tags
advice, assistance needed, grognard, returning, storyteller


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.