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10-22-2023, 02:21 PM | #11 |
Join Date: Jun 2013
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
Mostly, because I overlooked that it has DR 5, which Novice Delvers are going to struggle with overcoming.
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10-22-2023, 03:01 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
Not sure why it has any of doesn't breathe, doesn't eat or drink, or doesn't sleep. Sure, it could have any of those things, but I don't feel like it needs to be on the base template.
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10-22-2023, 04:42 PM | #13 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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10-22-2023, 10:51 PM | #14 | |
Join Date: May 2010
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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Now I feel mildly silly for forgetting Fearlessness is on the Knight template (and that Combat Reflexes gives +2 to Fright checks). Comparison of Samar's and Sir Yvor's stats is really kind of hammering home that for Holy Warriors to make sense it really helps to have demons with obscure weaknesses so all those IQ-based skills are useful. Supernatural Durability is pretty great for that but hard to fit into a creature intended to pull double-duty as an Ally. Hmmm.
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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10-23-2023, 12:02 PM | #15 |
Join Date: May 2010
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
Here's the "demonic footsoldier" concept overhauled as a none-too-bright maul-wielding brute. I do think it's sorely in need of an interesting unique weakness though. What would be an appropriate point value for Divine Curse (Holy water acts as acid)?
Attributes: ST 16 [60]; DX 13 [60]; IQ -1 [-20]; HT 13 [30]. Secondary Characteristics: Dmg 2d-1/3d+2; Will 13 [20]; Per +1 [5]; Basic Speed 7.00 [10] Advantages: Combat Reflexes [15]; Demonic Sustenance [80]; DR 5 [25]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1]; Striking ST 4 [20]; Weapon Master (Maul) [20]. Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Bully (12) [-10]; Fragile (Unnatural) [-50]; Low TL 3 [-15]; Sadism (12) [-15]; Selfish (12) [-5]; Social Stigma (Demon) [-20]; Wealth (Poor) [-15]. Skills: Brawling (E) DX+1 [2]-14; Climbing (A) DX-1 [1]-12; Hidden Lore (Demons) (A) IQ-1 [1]-8; Hiking (A) HT-1 [1]-11; Intimidation (A) Will-1 [1]-9; Stealth (A) DX-1 [1]-12; Throwing Art (H) DX+1 [8]-14; Two-Handed Axe/Mace (A) DX+7 [28]-20; Wrestling (A) DX+1 [4]-14. Features: Vestigial Horns and Tail [0].
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
10-23-2023, 12:56 PM | #16 | ||
Join Date: Jun 2013
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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Quote:
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10-23-2023, 01:45 PM | #17 | |
Join Date: May 2010
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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10-23-2023, 03:36 PM | #18 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
He's actually easier for delvers to take out without Terror, which had a chance of getting rid of the annoying fighters. Someone with a shield will not be very worried by the maul attack, but they will take out one of its arms at the first opportunity to stop it being used.
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10-23-2023, 04:04 PM | #19 | |
Join Date: Jun 2013
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
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10-23-2023, 04:12 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Dungeon Fantasy] My attempt at a "standard demonic footsoldier" template
The best way to make the 'know weakness' skills on the holy warrior useful is by giving demons random traits that can be determined with an appropriate hidden lore or physiology check, but not by going "this is a demon just like all the other demons we've fought".
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demon, template, terror |
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