05-17-2023, 07:55 AM | #11 |
Join Date: Dec 2021
Location: Indiana
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Re: Talent/Spell of the Week: Mechanician
I have seen where having a Mechanician in the party would be nice. However, this is true for every talent that the party wishes were present when needed.
In my corner of Cidri, there is a bit of a military industrial complex being established. A team of mechanicians to build and maintain siege weapons/equipment such as arbalests, catapults, wall gates, etc. would be a must in maintaining the defense of a village fortress. Most of these mechanicians would be NPCs. However, this would provide a scenario where a PC could create a mechanician and their job would be to work within this group. Of course, they could be allowed some time off for adventuring. |
05-17-2023, 07:00 PM | #12 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent/Spell of the Week: Mechanician
I've always thought the existence of the MECHANICIAN talents (as well as an organized and widespread guild for like-minded gearheads) was a clear implication that there could be more to Cidri's level of technological potential than most fantasy settings.
At the very least, I think it's worth developing a few rules around the creation of gadgets and mechanical do-dads... not unlike those we have for chemists and alchemists. If there's a talent for it, the PCs deserve to have something they can do with it.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-17-2023, 07:21 PM | #13 |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Mechanician
What are some things that Mechanicians could build that would be useful on typical adventures?
Lighters Oil/gas camp stoves Double-bow Crossbow Synchronized watches ??? |
05-17-2023, 09:27 PM | #14 | |
Join Date: Sep 2018
Location: North Texas
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Re: Talent/Spell of the Week: Mechanician
Quote:
Clockwork toys (to create distractions) Timing device Mechanical limbs Grabber attachment on the end of a quarterstaff Automatic lockpicker Grappling gun Nightvision or telescopic goggles Spring boots
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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05-17-2023, 11:00 PM | #15 | |
Join Date: May 2020
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Re: Talent/Spell of the Week: Mechanician
Quote:
https://www.youtube.com/watch?v=d6-UotZevrs fast forward to the 22:50 time to see it in action. |
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05-18-2023, 07:02 AM | #16 | |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Mechanician
Other than a crossbow or switchblade, what might these be?
Quote:
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05-18-2023, 07:09 AM | #17 | |
Join Date: Dec 2021
Location: Indiana
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Re: Talent/Spell of the Week: Mechanician
Quote:
I concur that night vision is more electronic or magical in Cidri. In our classic TFT days, we converted D&D module, Barrier Peaks, into TFT. After that adventure, we had a wide array of techno gadgets floating around. But that all had power sources that needed to be conserved so they weren't used too liberally either. There was a set of goggles that had several types of light spectrum based vision available. These were usually one of a kind things because it was beyond the ability of the engineers and mechanicians to duplicate. Last edited by Bill_in_IN; 05-18-2023 at 07:17 AM. |
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05-18-2023, 08:22 AM | #18 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Talent/Spell of the Week: Mechanician
Mechanician tinkering will need rules similar to magic item creation rules. Well, at least in concept similar, in that it requires a sustained effort that requires a lab, costs time and money to then produce a lasting permanent item.
There can be plans (like known books for spells/potion/magic items) for known items but also a set of rules to develop a plan for a new item. This will be a bit of work to write these rules. You don't want mechanicians to be too easy or powerful as it can create a imbalance in the game, but still good enough to reward a player that goes this path. So a automatic reloading crossbow seems a simple thing, but a crossbow that fires twice as fast is so much more powerful than a magical +1 crossbow. So, the process and expense for even this simple a thing should take the mechanician a lot longer than it would take a wizard to enhance a weapon. And at more cost. And finally the product must have some downside. Say the automatic crossbow weighs twice that a normal crossbow and thus requires 1 more ST to handle. |
05-18-2023, 12:36 PM | #20 |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Mechanician
That might be true for very complex items like an Antyikthera Device or timepiece, but I think the RAW rules suffice for building a basic trap that might snare, injure, or incapacitate someone, assuming the needed materials are at hand. Those are still going to take several hours.
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characters, gadget, gadgeteer, mechanic, skills |
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