07-26-2020, 05:47 PM | #1 |
Join Date: Jun 2016
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Buying equipment in special ops/military type games
Elite soldiers have access to talented armorers to make custom modifications, early access to prototypes, exotic and expensive ammo, but they still have limited resources at their disposal. I’m running an ISWAT campaign, which I see as a lot like a special operations team. (note: I don’t have Infinite Worlds, just using the info in Campaigns. I’m running Homeline as straddling the TL8/9 border.) I do want them to have access to high-tech and awesome gear, but I want them to make decisions about which pieces of gear matter to their character instead of grabbing every gadget they can see. So I suppose I need to set an operating budget for them, since rare and cutting edge tech costs more. Does anyone have tips for equipment access on this kind of situation?
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07-26-2020, 06:13 PM | #2 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Buying equipment in special ops/military type games
I might consider providing a basic load out freely with an operating budget for extras and upgrades. Allow for getting a little extra by using appropriate skills (Administration, for example).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
07-26-2020, 06:54 PM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Buying equipment in special ops/military type games
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07-26-2020, 07:02 PM | #4 | |
Join Date: Jun 2016
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Re: Buying equipment in special ops/military type games
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07-28-2020, 01:06 AM | #5 |
Join Date: Sep 2018
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Re: Buying equipment in special ops/military type games
If you want to run a realistic campaign, people in legal professions don't' get a lot of opportunities for self-expression. They can sometimes have their own side-arm if a procedure is followed but your rifle would likely be stock with a few approved options within budgetary restrictions. Same with your uniform/armor, safety equipment, the kit you carry on your belt.
If you'd like your team to be free to have exotic firearms disparate armor and specialized equipment in the field you should couple it with a sort of nebulously detached oversight and poorly defined mission for the unit as well as greater autonomy in their tactics and investigations. |
07-28-2020, 05:45 AM | #6 |
Join Date: Jul 2006
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Re: Buying equipment in special ops/military type games
There was a mechanic I recall from GURPS: Conspiracy X … something to do with pulling strings. Essentially an influence roll you could make to tray and tap extra resources from organisations to which you belonged.
Success mean mores stuff, failure usually meant temporary or permanent reduction in the skill and/or other consequences. Don't recall the exact mechanics.... |
07-28-2020, 06:30 AM | #7 |
Join Date: Sep 2007
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Re: Buying equipment in special ops/military type games
GURPS Social Engineering: Pulling Rank has rules for asking for various kinds of assistance from your organization. When it comes to material aid, you could also use the Patron rules. (Pulling Rank does so for consistency, with the organization treated as an equivalent Patron for this purpose). It includes rules and guidelines for amount of help you can expect based on the org and your Rank, modifiers for repeated requests, appropriateness to the mission (and meta-wise, the story), and so on.
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07-28-2020, 10:52 AM | #8 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Buying equipment in special ops/military type games
A mild but entertaining side point is designing equipment. Real spec ops people do a lot of Macgyvering. Usually not cinematic things like designing while the bad guys are breathing down their necks, more like designing at base. The UDT once had a shaped charge designed to clear beach obstacles by flooding them with water. It was made by stuffing explosives in a fire hose. David Armine Howarth once when on the shore staff of the Shetland Bus (the infil/exfil service of the Norwegian Resistance), solved compass problems by shifting the compass away from metal and putting in a redundant compass. Rather straightforward but most of the smugglers in the Bus were used to navigating by landmark near home. Condoms were used for almost everything, even sometimes the original purpose.
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07-28-2020, 02:48 PM | #9 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Buying equipment in special ops/military type games
Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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07-28-2020, 04:57 PM | #10 | |
Join Date: Oct 2004
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Re: Buying equipment in special ops/military type games
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Now, another more elemental way is to make the PC roll for it. I use Admin, Scrounging, or Savoir-Faire (Military) to get what they want. They can put in requests in official channels (Admin), scavenging on the base (Scrounging) or smoozing and bartering (Savoir-Faire). You might decide a table of prices and set penalties so the PCs know what they are up against. -1, $100 or less -2, $300 -3, $500 -4, $1000 -5. $3000 etc. |
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equipment, special ops |
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