09-23-2017, 02:56 PM | #1 |
Join Date: Mar 2012
|
Simplified Template Design Concept
I've never been satisfied with the presentation of the GURPS character templates. They are dense walls of text that I think are intimidating for new players and not that readable even for the initiated. Over the last few years I've started/stopped on a few GURPS template redesigns with varied results.
I thought I'd share my latest attempt by posting a page (PDF) from my translation and re-work of some 3e Cliffhangers templates. Any feedback would be helpful and especially if anyone else has examples they have created or enjoy using. My goal was to come up with something as simple as possible (and no simpler) that I can hand to new-to-GURPS (or even new-to-TTRPGs) to get them started or inspired on chargen. Most of my sparse gaming is either short adventure arcs on Roll20 with the occasional f2f game where the table isn't overly familiar with GURPS. I'm usually playing in the 150-175 starting point range. A couple of my design choices are explained below:
I'm currently torn on whether to present the actual skill level or leave it off to achieve a cleaner look. The 4e Basic Set chapter on character templates includes it. The 3e supplements I own (notably Cliffhangers) don't always include it. |
09-23-2017, 05:16 PM | #2 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Simplified Template Design Concept
Maybe you could use right-justified tabs on the skill levels to push them to the edge of the column.
|
09-23-2017, 05:21 PM | #3 |
Join Date: Oct 2014
|
Re: Simplified Template Design Concept
I'd keep them. It helps when someone asks for a skill based on something other than the main attribute and it helps with transparency. At least that's my thoughts.
|
09-24-2017, 12:40 AM | #4 |
Join Date: Apr 2005
Location: France
|
Re: Simplified Template Design Concept
I find your intention very good and the result is just ... amazing! That manner of presenting templates clearly shows how GURPS is actually simple and makes want to play that character.
The official manner is useful to save space and for experienced GURPS GMs, of course, but it is absolutely frightening for newcomers.To quibble a bit, I would remove languages from skills and put them in advantages or create a paragraph just for them - since they don't work like skills. |
09-24-2017, 01:51 AM | #5 |
Join Date: Aug 2004
|
Re: Simplified Template Design Concept
Initial impression: Looks fantastic! The way templates should look. The use of checkboxes, in particular, is smart – it's not just a template for picking out stuff to be copied onto a character form; it actually serves as the character form itself. (Great use of gray to keep lesser-used info, like point costs, from distracting. I'd do the same for skill difficulty, too.)
(I'd also be interested in seeing right-aligned skill levels, as Stormcrow mentioned. Same with costs for everything; having them in a neat vertical line would make it very easy to skim costs to quickly come up with a total 20 pts or whatever. Not sure these would be improvements; just saying maybe.) The potential difficulty I see is space: This template is pretty simple, but still fills a page. Higher-level characters with lots more "stuff" will be hard to fit onto a page, even with less intro text and a smaller picture. (Which isn't all bad; it's an incentive to keep templates fairly simple.) Going back to the sample: It does a great job of serving up his key archaeologist traits (and even a lens!), ready for instant adventure. But I'll note that many gamers will want to see "everyman" background stuff to complete a believable character. This fellow, for example, has no experience with driving a car (lens aside), riding a horse or bicycle, swimming, climbing, hiking, using a computer (or older-TL electronics); he has no influence skills, no hobbies (well, other than archaeology!), etc. That's not at all a criticism of your template; any fully-rendered GURPS PC template ends up having to deal with a pretty large number of items. I really like your design, and hope it'll continue looking great when the lists inevitably get longer.
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
09-24-2017, 02:21 AM | #6 | |
Join Date: Jan 2015
Location: Madrid, Spain
|
Re: Simplified Template Design Concept
Quote:
The image is a "must have". Yes, the new design uses more space but I think it's worth it. Good job.
__________________
"Imagination is more important than knowledge" Albert Einstein |
|
09-24-2017, 04:18 AM | #7 |
Join Date: Aug 2004
Location: Tokyo, Japan
|
Re: Simplified Template Design Concept
I like the design, especially the "checkbox". It clearly distinguishes where you need to make choices and where you don't make choices.
I see it takes space, but it's totally worth it. You can just use two pages for a template + 2 to 3 lenses and equipment if needed. |
09-24-2017, 07:48 AM | #8 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Simplified Template Design Concept
Personally, I write up skills more like advantages, with the level right next to the name. For example:
|
09-24-2017, 12:23 PM | #9 |
Join Date: May 2005
Location: Oakdale, MN
|
Re: Simplified Template Design Concept
I love this. Lets convert all of them!
|
09-24-2017, 05:16 PM | #10 | |||||||
Join Date: Mar 2012
|
Re: Simplified Template Design Concept
Thanks for the feedback everyone. It's always good to get another set of eyes.
I've posted a revision that takes into account some of the suggestions. Check it out! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Our European friends already have paper that's a bit taller. There's also US legal and ledger sizes that can be printed in normal printers. I feel the 1-pager is psychologically significant for conveying simplicity. Quote:
|
|||||||
Tags |
character, design, template |
Thread Tools | |
Display Modes | |
|
|