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05-25-2017, 09:58 AM | #11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Collectivistic Borrowing-Based Economies and 80% Wealth: game-mechanical effects
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05-25-2017, 10:33 AM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Collectivistic Borrowing-Based Economies and 80% Wealth: game-mechanical effects
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05-25-2017, 10:38 AM | #13 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Collectivistic Borrowing-Based Economies and 80% Wealth: game-mechanical effects
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Like Whshs I find "collectivistic" a distasteful way to describe it. In fact it is in essence no different from any other type of corporation, certainly from the legal standpoint, and would function perfectly well in a free enterprise society, possibly better. It would work best if the members have some tie outside the strictly economic.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 05-25-2017 at 10:44 AM. |
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05-25-2017, 10:39 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Collectivistic Borrowing-Based Economies and 80% Wealth: game-mechanical effects
Yes, I was in fact looking at Pulling Rank as another approach. It would probably require both (a) a different base value and (b) a more detailed set of modifiers.
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05-25-2017, 10:45 AM | #15 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Collectivistic Borrowing-Based Economies and 80% Wealth: game-mechanical effects
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GURPS WW II had some similar thoughts, with Wealth representing how much access you had to weapons and equipment. I don't remember a formal mechanic, but I only had the core book. There is also a Pyramid: Alternate GURPS issue with abstract wealth. The difference between "I can't afford that until August" and "I am in the queue and can't borrow it until August" can be abstracted away. I would not even try to estimate the total numbers of whatevers in circulation on a given day: that is way too complicated (its hard to even measure in the real world). Modelling demand over time can be equally complicated, and is different for each type of good.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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05-25-2017, 11:01 AM | #16 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Collectivistic Borrowing-Based Economies and 80% Wealth: game-mechanical effects
I would actually be for something like this in real life because it provides a local protection both from the government and the difficulties of life. Alliances between different whatchacallums could be made as needed to form something larger as needed. For say larger investments, or political bargaining and lobbying or just sponsoring a politician. Or defending a frontier colony as with the Yishuv.
It has the advantage of being able to cover each other's financial needs. That can be a disadvantage for business as the commune will look askance at someone using money in an unconservative way, as the onus will be on them if he goofs. That is not necessarily a disadvantage depending on the goal. The real problem is to make sure that individual members have motive to work as sometimes organizations of that type have problems along that line when clearly others are doing their work for them. But clearly it is not hard to adapt the system's rules to account for such problems. Basically it is a system assuming an "individualistic" structure. That is, it works reasonably well in a society that assumes the right of property, contract, and free assembly. "Collectivistic" to me implies "centralized" rather then "communitarian" or "communal" the latter two of which concepts do not in principal stop the individual from making a choice about joining or leaving though they might make for a lot of difficult baggage along the way.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 05-25-2017 at 11:13 AM. |
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collectivism, economics, wealth |
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