10-11-2013, 03:18 PM | #41 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of Living Breakdown
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If you have more than 10 points of independent income, you'll be better off raising your wealth level than raising your independent income. Note that the 10% is for 'living like a person of that wealth level' -- it's perfectly possible to be wealthy and live at a comfortable level. |
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10-11-2013, 03:38 PM | #42 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of Living Breakdown
Quote:
Quote:
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10-11-2013, 04:08 PM | #43 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of Living Breakdown
Quote:
Take-home wealth changes from 10% to 6% CoL is based on the wealth level you're living at, not the status level you're living at. The first is not that relevant. The second is because the way it works under RAW produces nonsense results for any society which allows high status without requiring high wealth. |
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10-11-2013, 04:21 PM | #44 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of Living Breakdown
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Quote:
Why nonsense? I'm pretty sure Kromm and whswhs have shown the permutations with such people acquiring Status from various sources. |
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10-11-2013, 04:27 PM | #45 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of Living Breakdown
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Quote:
What they basically amount to is "your cost of living is not the amount of money you actually pay for cost of living". Which is just plain bad rules. |
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10-11-2013, 04:31 PM | #46 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of Living Breakdown
Hmm, maybe.
Quote:
Which makes sense if e.g. your cost of living is partially or completely paid by Biotech Euphrates, Uncle Sam, or your owner. Not paying CoL for Status, that is. |
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10-11-2013, 04:32 PM | #47 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of Living Breakdown
That's Independent Income (CoL Offset Only).
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10-11-2013, 04:36 PM | #48 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of Living Breakdown
That's one way to do it (which incidentally doesn't work for Dead Broke characters like owned AIs etc.). Others include having Imputed Status, using Pulling Rank to request financing of CoL, having a Patron, probably other ways I'm forgetting. Just like there's more than one way to burn an enemy in combat.
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10-11-2013, 04:39 PM | #49 |
Join Date: May 2008
Location: CA
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Re: Cost of Living Breakdown
That's probably a good thing. People have way too much discretionary income in GURPS RAW, especially at TL8+.
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10-11-2013, 04:39 PM | #50 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Cost of Living Breakdown
Quote:
Really though, I'm currently inclined to use Abstract Wealth for any game where bean-counting isn't a part of the game. For the most part if it's a game where you are spending the 80%, then you might be better off with Abstract Wealth instead, anyhow, IMO. |
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Tags |
characters, col, cost of living, economics, game worlds, money, status |
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