12-02-2014, 07:52 AM | #51 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Administration
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Bill Stoddard |
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12-16-2014, 11:06 PM | #52 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Skill of the week: Administration
In the thread Favourite Realm Management System, over in the Roleplaying subforum, I talked a bit about how GURPS defines Economics and perhaps also Finance as TL skills, opening up the possibility of simulating people and cultures with a more primitive and less sophisticated approach to such things, i.e. by, in GURPS jargon, to define some cultured as retarded (or advanced) in certain TL-based skills. Specifically I proposed that medieval Christiann Europe could be severely retarded in Economics, having Economics/TL1 since they were clearly less clued-in about such thing than the Romans were, and they were tL2.
I also talked a bit about labour/personel management, and wrote this: Quote:
I'm not sure if he meant in the sense that cultures and individual characters could have different TLs in Administration (that's what I'd assume he meant), or if he just meant that lordly characters with higher Administration skill would be better able to manage their labour pool, e.g. treat slave better so that in the longer term they'd be more productive, less likely to rebel or run away, and so forth, and generally design the entire work process and the surrounding structure so as to achieve greater motivation for the workers. (Much of the thread was about long-term thinking, and how the medieval mindset usually wasn't inclined in that direction.) I'm sceptical. But I thought I'd throw it in here, ask what you people think. Does that fall within the scope of Administration? And is it somewhat - or very - sensible to treat Administration as a TL-based skill for this purpose? |
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12-16-2014, 11:22 PM | #53 |
Join Date: Nov 2011
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Re: [Basic] Skill of the week: Administration
To clarify, I meant that labour management (depending on exactly what it refers to) could be Administration. Higher "labour management TL" might allow higher average skills in Administration or it might be better to simulate things by having some methods the skill might use depend on the TL even if the skill isn't /TL. Accounting isn't /TL but double entry bookkeeping is available as a tool to some accountants but not others.
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02-25-2021, 06:37 PM | #54 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Basic] Skill of the week: Administration
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(In that same article, Secret Masters by Rory Fansler, there is a Plausible Deniability technique which has “Prerequisites: Administration 12+ and an Influence skill”.)
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Last edited by Captain Joy; 02-27-2021 at 02:58 AM. Reason: Added 2nd paragraph |
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03-01-2021, 08:51 AM | #55 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Skill of the week: Administration
Quote:
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Za uspiekh nashevo beznadiozhnovo diela! |
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03-01-2021, 10:52 AM | #56 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Skill of the week: Administration
Quote:
At the same time, though... yeah, brainfart on my part about how useful Administration could be under these circumstances.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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