09-11-2020, 09:17 PM | #11 | |
Join Date: Apr 2005
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Re: Hair Growth magic item considerations
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Since the spell is essentially a "color" spell with few fully-described game mechanical effects it gets overlooked by both players and GMs. It's fast and cheap to cast, and, as you pointed out, magic items based on the spell are very cheap to enchant. The prerequisite chain isn't bad either. Game mechanical effects, with an indulgent GM (Not RAW): a) Blind, distract, or trip foes (mentioned in RAW, but no game mechanics). b) Make it difficult or impossible to wear certain types of clothing or tight-fitting equipment (e.g., grow out a foe's beard to break the seal on his gas mask). c) Make friends by curing baldness or bad haircuts. d) Make enemies by turning people into Jo Jo the Dog-Faced Boy. e) Good as a potential disguise. (If the bad guys are looking for a bald, clean-shaven man then they might not suspect someone who looks like a hippie.) f) Mend torn fingernails. g) Possibly mess with opponents' ability to wear gloves or similar items or to grasp items when their nails grow out to the length of a Chinese emperor's. h) Torture foes by growing their hair and fingernails out and then tear them out at the roots. Repeat as desired. i) Make heaps of money in the wig, rope, or wool trades. Economic benefits if cast on a human: a) Instant recovery of hair loss. b) Hair for wigs becomes incredibly cheap. (People with naturally great hair, or hair of unusual color, might make a living being hair donors.) c) Human hair actually makes very good rope. There are stories of women in besieged towns donating their hair to make skeins for ballistas or catapults. As you point out, a 480' single strand of hair is far longer than any plant-based material which potentially makes it even more valuable. If the GM allows the spell to be cast on animals it becomes utterly ridiculous. In combat, growing out an opponent's horse's hair might make it fall or panic. Forget sheep you can shear every 8 seconds (with a combination of Hair Growth and Haircut). Instead, make real money by using the spell on angora goats or rabbits, beavers (high quality felt for hats), vicuna, eider ducks, or critters whose hair or feathers are valuable magical ingredients. If the GM rules that the spell affects any part of a living being which is made from keratin, raise unicorns or rhinos for their horns, pangolins (or dragons!) for their scales, or silkworms for their cocoons. Grow out silkworm cocoon silk by a factor of 1 million and you've got the world's longest fiber. Grow spider silk from spider egg sacs into long fibers suitable for making very tough, light garments which are potentially bulletproof. Depending on the campaign, the GM might embrace some or all of these ideas with the understanding that wool, silk, and other natural fibers are now dirt cheap. (Add the M&B college spells Clean and Reshape to quickly process and weave raw fiber into cloth. Add a permanent variant of Dye to quickly dye lots of fabric.) Sure, the first Body Control mage to think of using Hair Growth on a captive phoenix in order to harvest bales of magical fireproof feathers will make serious bank, but after a while phoenix feather suits will just become the magic version of Nomex fabric - still useful but not unreasonably expensive. GM's who don't like this idea should use the rules for Create Object to determine how long magically-grown hair lasts. Alternately, they can just rule that grown-out hair vanishes as soon as it is removed from the subject's body. Another option is to rule that cost to cast the spell is based on the potential economic value of the material being grown. Multiply casting cost by some multiple of dollar value of the created material. Last edited by Pursuivant; 09-11-2020 at 09:22 PM. |
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09-12-2020, 01:30 PM | #12 | ||||||||||||||
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Hair Growth magic item considerations
Awesome. Lots of cool stuff to think about. I have a few notes (I am mainly thinking in terms of the world I am using, although they may be general as well).
And I will probably have to do this kind of analysis for all of the "cheap" magic items, as a good worldbuilder should. :-) Quote:
The spell is resisted by a HT roll. but still could be useful. Also, being a Regular spell, there is a distance penalty for casting. The item really isn’t useful here, as it takes an hour to start to affect the subject. Well, yeah; this is basically the point of the spell, or the item. Basically, take them to the barber or salon, where they will likely have a Hair Hat to use. Then take 2 hours of your time to sit with the hat on your head, wait for the hair to stop growing, and then get it cut. Making a bad haircut shorter will take less time and not require the Hair Hat. Quote:
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Good idea, and salons will likely have one. Note that it’s not a quick fix; there is a one hour delay before the item starts working, and a one hour period of time where there is hair and nail growth. So there will then be some time required to trim the hair and nails. The Haircut spell requires a mage to cast, and there aren’t very many of those. Quote:
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Not really. These items are common, and thus the disruption to the economy happened long ago, and the economy has adjusted to this new normal. Wigs, rope, and woolen items are less expensive, since the material costs are very low. The effort to create those items haven’t gotten any easier, labor costs and manufacturing time are unchanged. Quote:
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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09-12-2020, 03:38 PM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Hair Growth magic item considerations
I don't think the spell works on keratin, it works on hair. Otherwise you could grow out someone's fingernails or skin just as well as hair. You're thinking too scientifically and not magically enough.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
09-12-2020, 03:47 PM | #14 |
Join Date: Jul 2009
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Re: Hair Growth magic item considerations
Look again. The sixth word of the Hair Growth spell description is "nails".
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09-12-2020, 03:53 PM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Hair Growth magic item considerations
Well then. I withdraw my objection.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
09-12-2020, 04:43 PM | #16 | ||||
Join Date: Jun 2013
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Re: Hair Growth magic item considerations
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Something similar to the effects of Hair Growth in combat can be seen, oddly enough in the Animorphs book, The Andalite Chronicles. Near the end of that, an andalite (think centaur with a bladed tail) and a human get into a fight with some other enemies inside a time vortex that causes them to age rapidly. The andalite trips and falls, and has to trim his hooves (and the human's nails and hair) to keep going, and there's an interesting bit where the human ends up killing an enemy she's grappling with when her nails grow into it (another enemy - they're roughly the size of small dogs IIRC, and can fly - gets tangled in her growing hair, and she beats it to death with a baseball bat).
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09-14-2020, 05:59 PM | #17 | |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Hair Growth magic item considerations
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I had been toying with the idea of having the effect of the spell affect feathers, but on second thought, I don't think I will. The configuration of feathers is much more complex than hair or nails, and the magic might not be able to replicate it. Although a variant could be developed that would focus on feathers, with the thaumic formulae written/designed/derived/programmed in such a way as to guide the magic appropriately. I have this image in my head of a mage casting Hair Growth on a duck (thinking he can make a wagon-load of down) and ending up with a featherless but hairy duck because the magic didn't know what the structure of "feathers" was, and sort of "did its best" to approximate.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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09-14-2020, 06:45 PM | #18 | |||
Join Date: Jun 2013
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Re: Hair Growth magic item considerations
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economics, enchanted items, human hair, magic, materials |
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