11-22-2016, 02:34 PM | #1 |
Join Date: Apr 2015
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[Mass Combat] Equipment vs Training cost ratios
My group has come into some money and political support, and we're putting together a small TL2 army to act as guard for a mining camp in a goblin infested swamp. If there's ever a proper assault on the camp there will be enough people on both sides that we'll be using Mass Combat to resolve it.
These guards also may come up on a personal adventuring scale too. We may draw some of them off to assist us with other matters ("Phil and two of the guards on duty go to investigate the strange noise" kind of thing) so it would be nice to know exactly what they have. Because my character in charge of all the logistics of the forces I would get I get to decide what weapons and armour they get(As a player I love the lonely fun of making up armies, putting together equipment lists, counting all the gold coins it's going to cost). If I'm putting together an equipment list for the guards I'd need to know how much cash each soldier gets in equipment and how much of the raise cost is training costs. For heavy infantry the raise cost is 40k for 10 soldiers, and they take 4 weeks to train. If we assume that the soldiers demand status 0 pay over those 4 weeks that's about $750, add another $250 signing bonus to make the math easy and conservative. That leaves 30k (3k per soldier) in equipment and other unaccounted costs. Is this a reasonable amount of cash left over from the raise cost to spend on equipment, or is there another cost that I am missing?
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11-22-2016, 03:08 PM | #2 | |
Join Date: Jan 2016
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Re: [Mass Combat] Equipment vs Training cost ratios
The raise cost includes the cost to maintain that unit during the raising process.
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Now, elements average 10 men, but can have up to 15 men. So that number should be divided by the maximum of 15, not 10. That gives about $2133 per soldier to recruit, train, and equip the soldier. Part of that may be used to recruit the soldier (a bribe or bonus), part of it is used for training. Only some of that is actual equipment. Last edited by Jeraa; 11-22-2016 at 04:02 PM. |
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11-22-2016, 07:26 PM | #3 | |
Join Date: Jun 2013
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Re: [Mass Combat] Equipment vs Training cost ratios
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Maybe we pretend the trainer/trainers wants to be paid like they're one Status 1 person (representing a professional drill sergeant, a pair of retired veterans, or a small team of slaves/servants), and training equipment costs the same as what you spend to equip one soldier? So ten soldiers get paid $675, and I'm comfortable letting that cover recruitment unless you're trying to get farmers' sons to fight during harvest or planting season or something. The training staff want $1,350, which leaves $31,900 on equipment, split 11 ways (ten sets for soldiers, and one to train with). Somehow that works out to a fairly nice number to equip a soldier with: $2,900. I'm sure you have this part under control, but I like the same sort of lonely fun, so here's what I'd want to start with. Fine spear: $120; 4lbs Javelin x3: $90, 6lbs Medium shield, Heavy, No Boss and Metallic (see LTC2, p. 20): $175; 9lbs Mail, Heavy (covering torso, skull and upper arms): $1,700; 26.5lbs Wow, that comes to about $2,100 and 45.5lbs. If you assume your soldiers are at least ST 11, they're only lightly encumbered, and you've got another $800 to spend on them. Replace the spear with a thrusting broadsword? Why not? If you can assume your soldiers have at least ST 12 (which doesn't seem outlandish), they might even be able to handle a heavier shield; and they'll thank you for another point of DB. Another question: if an element is ten people, can you take one or two with you on an adventure and leave the rest to function as a full unit? Tell you what, I'd roll against Administration with a penalty equal to the % of the element you're taking away times ten (so, if you take one person out of a squad of 10, -1). If you succeed, the rest manage to split their responsibilities and function without them, if you fail, I dunno, their TS is multiplied by % of remaining people (so 90%, in the above example). |
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11-22-2016, 07:40 PM | #4 | |
Join Date: Apr 2015
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Re: [Mass Combat] Equipment vs Training cost ratios
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Medium/Light Segmented Plate set (DR 4 torso, DR 3 elsewhere) $1900, 51lb Large Light Shield (DB 3, DR 2, 18HP) $68, 10lb Balanced Spear (Thr + 2 imp, + 1 skill) $200, 4lb Balanced Javelin x 2 (Acc 3, Thr + 1 imp, + 1 skill) $300, 4lb Balanced Large Knife (+ 1 skill) $200, 1lb Total: $2668, 70lb (Medium encumbrance unless ST >= 14) I went a little heavier with my set up, but it's interesting (and encouraging) to see we both came up with similar load outs. What surprised me is how well equipped normal professional troops end up being. We're TL2 so Fine doesn't give any damage bonuses, but making everything balanced seemed like a perfect way to spend cash. Really outlines the difference between soldiers and poor adventurers.
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11-22-2016, 07:49 PM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Mass Combat] Equipment vs Training cost ratios
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If you look at the Quality tables (mass combat p11-12), you can get a unit of Inferior troops for -50% to the raise cost. This tells us that no more than 50% of the total cost can be for gear. You can also get a unit of troops with Poor equipment for -25% to the raise and maintain cost, so no less than 25% of the total cost can be for gear. Splitting the difference, at $4,000 per unit of heavy infantry, $1,500 is for gear, $2,500 is the cost to raise, and maintenance includes $500 in wages and $300 in other types of supplies. |
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11-22-2016, 08:02 PM | #6 | ||
Join Date: Jun 2013
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Re: [Mass Combat] Equipment vs Training cost ratios
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11-22-2016, 08:11 PM | #7 |
Join Date: Apr 2015
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Re: [Mass Combat] Equipment vs Training cost ratios
Page 275 under weapon materials; Steel is a TL3 invention, iron doesn't get the damage bonus for being Fine, nor does bronze.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
11-23-2016, 10:53 AM | #8 | |
Join Date: Apr 2015
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Re: [Mass Combat] Equipment vs Training cost ratios
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Finally, this explains why specific terrain training (Like jungle) only raises the Raise cost and not the maintenance. It costs a few extra hundred per troop to hire people with experience in jungles, but you aren't necessarily giving them special jungle equipment that would have to be maintained.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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equipment cost, mass combat, raise cost |
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