10-30-2013, 08:58 AM | #11 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] The Charm Craftsman / Alchemist as a PC
So? People do boxing, or hire out as thugs etc. Knowing that you only risk losing FP and get a rough but short shock penalty in the process is mild compared to that.
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10-30-2013, 10:50 AM | #12 |
Join Date: Nov 2012
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Re: [RPM] The Charm Craftsman / Alchemist as a PC
People might be more afraid of being drained my magic.
A boxer or thug understands a bloody nose pretty well, but having you life force drained by magic might just be to creepy. This will of course depend a lot on setting flavor. It also depends on the caster who is performing the ritual. A tribal shaman, a voodoo priest, a witch and a traveling alchemist will all have very different methods, to cover their energy needs. |
10-30-2013, 04:57 PM | #13 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [RPM] The Charm Craftsman / Alchemist as a PC
Quote:
Also: you are limited in the number of charms you can make? I thought they were the exception to that rule ...
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10-30-2013, 05:01 PM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] The Charm Craftsman / Alchemist as a PC
Thaumatology + Magery. But if your client knows Thaumatology (either directly or through a Dabbler), and nominally participates in the ritual, it seems like it's possible to make Charms linked to the client's limit, not the craftsman's. And there's the Charm unbinding optional rule too.
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10-31-2013, 01:06 PM | #15 | |
Join Date: Nov 2012
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Re: [RPM] The Charm Craftsman / Alchemist as a PC
Quote:
I could see a Chandle to ward of spirits as an alternative to a Pastille. Also a triggered charm should no longer count against your limit, even if the spell is running. So with some creative triggers you could make sure to depopulate you list of hanging charms fast. It wouldn't be very practical for wards though. |
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Tags |
alchemy, charms, crafting, economics, ritual path magic, rpm, sacrifice |
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