Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-29-2014, 01:07 PM   #1
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Using Talents AND Wildcard Skills Together

I'm strongly considering allowing my PCs to have Talents and Wildcard skills together, with individual skill overlap, which I know is a no-no. This thread is so you can talk me out of doing something stupid; or help me make it work.

I plan on making up consistent 12-skills-each type Wildcard Skills based on niche/occupation. Talents in this campaign are only available as part of your species template and all contain 5 skills each. E.g. my intention would be to let a PC whose species talent gives them +'s in Mechanic (Aerospace) to provide that bonus to their Mechanic wildcard skill.

They way I see it, their talent and wildcard skill both give them bumps at a character point cost of +1/skill, so that seems fair. It's not obvious to me how allowing them to have both will break this campaign.

Please illuminate me.

I have both the Talents and Wildcards Power Ups books.

Last edited by Captain Joy; 10-29-2014 at 01:08 PM. Reason: added links
Captain Joy is offline   Reply With Quote
Old 10-29-2014, 01:13 PM   #2
Varyon
 
Join Date: Jun 2013
Default Re: Using Talents AND Wildcard Skills Together

I think having Wildcards be "these precise 12 Skills" misses much of the point of Wildcards (that being that they aren't simply a given set of Skills but rather apply to a large number of skills when used in a certain way - for example, Arcane Lore! from the most recent Pyramid applies to Physiology and Surgery, but only as it pertains to locating and removing mana organs and the like). That said, however, I honestly don't think your proposed intersection of Talents and Wildcards will break anything.
Varyon is online now   Reply With Quote
Old 10-29-2014, 01:15 PM   #3
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Using Talents AND Wildcard Skills Together

I personally don't think it's a big deal to combine them, provided that Talent provides a bonus to effective skill when using a Wildcard skill in place of a skill covered by the Talent, but does not raise the Wildcard skill for all purposes.

For example if you have a Talent that adds to driving, it only would add to Wheelman! when using the driving skill, and not when using it to replace Gunner for vehicle mounted weapons, etc.

If your game is using Wildcard Points, there is even less of a possibility of abuse here, as the actual points in the Wildcard skill are what matter.
the_matrix_walker is offline   Reply With Quote
Old 10-29-2014, 02:13 PM   #4
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Using Talents AND Wildcard Skills Together

I'm going to chime in on the side of "Talents as a Conditional Bonus to Wildcards" side of things. I've done this in my own games, and it hasn't broken anything. In fact, it's given some folks who were debating whether to take higher levels of certain skills instead of a wildcard (as the wildcard is itself quite expensive) incentive to take a level or two of a 5-point Talent to complement the wildcard, giving them a bit of the edge they were looking for in those areas.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Reply

Tags
campaign advice, talents, wildcard skills

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.