10-12-2022, 03:10 PM | #11 | |
Join Date: Jun 2013
|
Re: Zombies and Doorknobs
Quote:
As for being featherless, well, like the "shrink-wrap" look that was the style at the time of the book being written and the original movie being made. Heck, there are still people who adamantly insist that no dinosaur had feathers, although from what I understand, that's generally more "I want dinosaurs to look like the depictions of them when I was growing up" than anything really evidence based (but I haven't exactly dug deeply into the archeological record, and don't have a dog in the fight... aside from thinking raptors who use Wing Assisted Incline Running would be awesome).
__________________
GURPS Overhaul |
|
10-12-2022, 09:40 PM | #12 |
Join Date: Apr 2005
|
Re: Zombies and Doorknobs
Certainly IQ 5 territory, down to IQ 3 with proper training and equipment.
Most dogs and cats can figure out lever-style doorknobs, at least if they can simultaneously turn the lever and push against the door to open it, and if they're long and heavy enough to deal with a human-scale door. Dealing with actual round doorknobs is more an exercise of manual dexterity than IQ. Dogs and cats know what they're good for, but need to get a human to turn the knob for them. Critters like horses and goats can be trained to use levers, and some horses are clever enough to lift gate latches using their lips, but they generally don't seem to learn the trick on their own. |
10-13-2022, 02:23 AM | #13 |
Join Date: Jul 2006
|
Re: Zombies and Doorknobs
Anyone else think the thread title sounds like a modern remake of "bedknobs and broomsticks"?
|
10-13-2022, 02:36 AM | #14 |
Join Date: Dec 2007
|
Re: Zombies and Doorknobs
Functionally most Zombies appear to be in a permanent state of berserker rage and that's why they pound on doors instead opening them.
|
10-13-2022, 02:40 AM | #15 | |
Join Date: Aug 2018
|
Re: Zombies and Doorknobs
Quote:
This seems like one of those "if you can spend 1 second reloading your gun you can spend 1 second turning a doorknob" type of things. I would imagine someone in a berserk rate might have trouble doing something like finding the correct key on a ring of keys and inserting it and turning it to unlock a locked door though. Brings me back to that 'maybe not a hard second but increasingly unlikely to spend extra time on things' soft-cap idea. Reloading ammo comes to mind as something maybe unpredictable - what if the berserker thinks it will only take 1 second to reload his gun but he fumbles and now it will take a total of two? Does this mean he automatically throws the ammo away in disgust after that fumble and can't possible have another go at it? I'd like to imagine instead you just inherently have penalized control rolls to attempt things like this and the natural inherent tendency to fail those rolls is the soft barrier. Kinda like you need to make will checks to operate at low FP or avoid falling asleep but in this case it's to avoid doing something intricate and finessed like reloading a magazine or unlocking a door. The more time it takes and the less primal the act is, the harder it should get. I'd almost imagine someone in a Berserk state as suffering from Bestial w/ a Counteradvantage like Not Bestial (Requires IQ roll) to offset it. |
|
10-13-2022, 07:06 AM | #16 |
Join Date: Jun 2013
|
Re: Zombies and Doorknobs
That was indeed my original thought.
__________________
GURPS Overhaul |
10-13-2022, 11:48 AM | #17 |
Join Date: Dec 2007
|
Re: Zombies and Doorknobs
Berserkers can't reload either.
|
10-13-2022, 11:51 AM | #18 |
Join Date: Jun 2013
|
Re: Zombies and Doorknobs
Away from my books, but I believe Berserk specifically states you can reload so long as it can be done in one second or less.
__________________
GURPS Overhaul |
10-13-2022, 03:08 PM | #19 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Zombies and Doorknobs
"Zombies and Doorknobs" sounds like the long-awaited sequel/up-date to that old Disney film starring Angela Lansbury.
Edit: LOL, I was ninjaed over half an hour before I posted. Last edited by Donny Brook; 10-13-2022 at 04:33 PM. |
10-13-2022, 03:11 PM | #20 | |
Join Date: Dec 2012
|
Re: Zombies and Doorknobs
Quote:
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
|
Tags |
doors, ladders, locks, nuisance roll, zombies |
Thread Tools | |
Display Modes | |
|
|