01-19-2021, 01:33 PM | #21 |
Join Date: Feb 2016
|
Re: Number of parries with Martial Arts
Look under Pak Hok on p. 188. As for offhand penalties, I believe that unarmed combat does not suffer from them because there is no fine motor control involved, which is why the rules for handedness are optional and introduced in page 124 in Martial Arts. Of course, untrained fighters are just flailing around, so applying an off-hand penalty to them would make sense (and removing the penalty would completely justify spending 1 CP on Brawling).
|
01-19-2021, 02:10 PM | #22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Number of parries with Martial Arts
For reasons tied to things like being very tired, I believe I was thinking in Dungeon Fantasy Roleplaying Game mode in my earlier answer – sorry! In that game, the off-hand situation is spelled out clearly in Using the Off Hand (Exploits, p. 36):
You parry with the "off" hand at ‑2 unless using Main-Gauche or an empty hand.Which is followed by: If you have Ambidexterity, you may ignore the penalties above!Not everybody wants the DFRPG in their GURPS, but this is the closest to an explicit statement I can find. If we stick to GURPS, there's at least this, in Harsh Realism for Unarmed Fighters (Martial Arts, p. 124): The Basic Set treats unarmed combat favorably: there's no "off" hand . . .That's inclusion by oblique reference, but as I said, it's in the rules. If you want even weirder support, check out Off-Hand Weapon Training (Martial Arts, p. 50): You must specialize by skill; any one-handed Melee Weapon, ranged weapon, or Fast-Draw skill qualifies.That's support by omission: You can't get OHWT for anything but weapon skills . . . unarmed skills specifically aren't Melee Weapon skills. This could be read as "it isn't available," but the intent is definitely "it isn't needed."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-19-2021, 02:48 PM | #23 | ||||||
Join Date: Aug 2018
|
Re: Number of parries with Martial Arts
Ah thanks I didn't know this was actually based on a style in the book... definitely a broader application than MA51 implied.
I guess the benefit of Cotton Stomach unlike this is since it doesn't require specialization, you could perform torso-parries with ANY unarmed combat skill, whereas you'd need to buy Special Setup for performing torso parries based on different skills. Quote:
I understand how that comes into play better with longer-reach weapons since smaller wrist movements amount to greater changes in tip orientation, but it seems like it would matter less the shorter the weapon was. Quote:
Ironically since unskilled parries don't have a skill to penalize (it's based on raw DX) there'd be nothing to apply the -4 to from which to derive a -2 to parry. B14's "Handedness" similarly specifies "skill" and not "DX". Quote:
Quote:
Quote:
Not sure if this '10 statement was meant to contradict the '06/'08 ones (no penalty for off-hand unskilled parries, so 1pt in Brawling no longer has this relative advantage) or if perhaps by "unarmed combat" Kromm intended to mean "skilled unarmed combat" in which case the -4 would apply to attacks/defenses based on DX instead of a skill? Whatever the intent, the "Joe Blow with no special skills can parry unarmed with either hand at no penalty" in this thread (unless Joe Blow is ambidextrous since that's an advantage and not a skill?) sounds like it's taking the "10 overrides 6+8" path. Quote:
Like for example if the -4 to skill was never meant to apply to parries not using weapons, MA could've put it like... Basically making phrasing a singular "A" circumstance instead of an "A or B" circumstance. Maybe even with a note "there is no skill penalty for unarmed combat skills" for emphasis. http://www.sjgames.com/errata/gurps/ only seems to acknowledge changes if they happened in a new printing, but maybe it could also list new intended changes like this that might appear in a hypothetical new printing if it were published? If this did still apply (under basic/lite rules, not using MA realism options) to unskilled (DX) parries (only: not any unarmed combat skill parries) then it could addend, "or -4 to DX with unskilled off-hand parries" since there isn't a skill in question and explicitly saying "unskilled" would be a reminder not to apply it to box/brawl/karate/judo ones. As for strikes/punches, it would seem like you'd want to either list "no -4 for off hand" in ALL circumstances (add to box/brawl and wherever punching at DX is listed) or remove it from karate, because solely listing it only under karate leads to assumptions of it being a special circumstance. Just a note that could help clarify in 5E circa 2025 or whenever. Last edited by Plane; 01-19-2021 at 02:54 PM. |
||||||
01-19-2021, 04:23 PM | #24 |
Join Date: Feb 2016
|
Re: Number of parries with Martial Arts
I would be quite willing to inflict off-hand penalties for untrained unarmed attacks and parries, since it is just flailing around.
|
01-19-2021, 04:55 PM | #25 |
Join Date: Jul 2015
|
Re: Number of parries with Martial Arts
Just to be clear, each hand counts as a "weapon" when unarmed fighting? So I can parry once with each hand without a penalty to either defense? Then the next one would be -4, but is that -4 to each meaning I could then do two more parries each at -4?
So 4 defense parries, two at no penalty and then two more at -4 each? |
01-19-2021, 09:50 PM | #26 | |
Join Date: Jul 2008
|
Re: Number of parries with Martial Arts
Quote:
There is no hard limit on total number of parries, though. The penalty for number of parries is cumulative, which gets bad fast in most cases, but you are allowed a third parry at -8, a fourth at -12, and so on. (I'm not completely sure whether you actually get to roll for a defense with a target number less than 1, though you expressly are allowed to attempt a defense with an impossible target of 1 or 2 and still succeed on a rolled 3 or 4.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
01-19-2021, 10:10 PM | #27 | |
Join Date: Aug 2018
|
Re: Number of parries with Martial Arts
Quote:
B374: "An active defense roll of 3 or 4 is always successful – even if your effective defense score was only 1 or 2!" Like 1 and 2, 0 and -1 (or -100) are also "less than 3" which sounds like success rolls can always be done for active defenses, and since they always succeed on 3/4, they can always succeed. I think the question is what happens when an "always successful" condition coincides with "critical failure" condition: B348 "Any roll of 10 greater than your effective skill is a critical failure" A roll of 4 (which is always successful) is also 10 greater than an effective skill of -6, so if you active defense score has reached negative six, rolling a 4 is simultaneously in the range of a critical failure and in the range of a critical success. I don't know if we've been instructed how to deal with that, but I'd favor the "cosmic v cosmic" approach like "crit cancels crit" and "always cancels always" and just allow that to be the sole circumstance you can have a normal non-critical failure. Otherwise it's weird if the only possible outcomes are crit fail or crit success. That's also why it'd be interesting if we had allowed for a MoS 10 to turn crit fails into normal fails for highly skilled people too. |
|
01-19-2021, 10:37 PM | #28 | |
Join Date: Jul 2008
|
Re: Number of parries with Martial Arts
Quote:
I suspect that the intent is indeed that non-positive scores work exactly the same as 1 or 2. But nothing in either quotation implies that. It's just that the alternative is silly.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
01-20-2021, 01:34 AM | #29 |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Number of parries with Martial Arts
I don't use the "miss by 10 = crit fail" rule for defenses because once you get down to 5- you are more likely to crit fail than succeed and I don't like to discourage rolling defenses.
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
01-20-2021, 01:47 AM | #30 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Number of parries with Martial Arts
Quote:
Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
||
Tags |
judo, karate, number of parries, parry, parrying with off hand, wrestling |
Thread Tools | |
Display Modes | |
|
|