06-13-2021, 12:54 PM | #81 | |
Join Date: Jul 2008
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Re: Independent Income at later TL stages
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Which seems like a condition that translates to 'the rules are okay so long as you don't actually use them for anything'...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-13-2021, 12:56 PM | #82 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Independent Income at later TL stages
For that part, note that City Stats says that San Francisco's wealth level is Comfortable, which makes it expensive to live in. These days it might need to be Wealthy. You shouldn't assume that every community's typical residents have Average wealth.
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Bill Stoddard I don't think we're in Oz any more. |
06-13-2021, 01:09 PM | #83 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
I don't think that holds up. The Governor of Arkansas doesn't have a lower status than the Governor of Connecticut, but the costs of living in those states vary considerably.
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06-13-2021, 03:22 PM | #84 | |
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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Independent Income produce an income that is very large compared with the cash figure for Wealth, implying that the amount invested must be several to many time starting cash. You’re doing very well to get 9% real return on a secure investment that holds its value against inflation: that makes ten CP of II worth thirteen times starting wealth. And though in many societies invested wealth is respected or even prestigious, that wealth is not included when Wealth affects Status. GURPS is indeed not, and ought not to be, GURPS Personal Finance. But that means that it ought not to have embedded in it a set of rules for personal finances. It is no excuse for those rules being incomplete, inconsistent, and not working as written for ordinary characters’ circumstances without requiring sophisticated interpretations and transformative waivers from the GM. If you are going to start from the position that Wealth represents general financial circumstances with no distinct between capital and current, between wages and rent, that may indeed be very appropriate for a game that is about adventures, not personal finances. But it is a fatally compromised foundation on which to build an elaborate structure of cost of living, job income, “independent income”, ordinary interest and rental income, imputed income from assets in household use, debt, settled lifestyle, specific monthly incomes and required expenditures. Such a structure built on such a foundation is doomed. Bulldoze the site.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-13-2021 at 03:38 PM. |
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06-13-2021, 03:32 PM | #85 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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I don't know what the lifestyles of those two governors are really like, but if one is a full Cost of Living above the other in GURPS terms, and both are paying the Cost of Living of their Statuses, then they are NOT of the same Status. |
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06-13-2021, 03:34 PM | #86 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
What was the thread where we discussed what fraction of incomes should be required to support one adult at the standard of living typical for that income? I remember that the consensus was around 50-70% to allow for children, dependant elders, and spouses without a cash income.
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Assets (including things like pensions and usufruct to land) tend to change dramatically over the course of a life cycle. It seems like the Starting Wealth rules should assume someone in their early 20s who has started to make their own living and that characters who have saved or inherited more resources should have an Advantage to represent that. SF is a slightly odd case because the techies who don't actually want to live in the Bay Area just to have a well-paid job have been fleeing during the pandemic. The pandemic also cut into the business of renting homes out on AirBnB. I hear that rents have fallen dramatically.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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06-13-2021, 03:38 PM | #87 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
Well then, thank goodness that it doesn't! All it has are traits to represent kinda how rich or poor you are, how much to pay to maintain a lifestyle, and a couple of ways to increase or decrease your monthly cash supply. Y'know, things you might need to know during an adventure once in a while.
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06-13-2021, 03:44 PM | #88 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
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The rule of thumb in the old country used to be that a retiree should withdraw no more than 3-4% of their savings per year to be reasonably confident of maintaining that rate of withdrawal throughout their retirement.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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06-13-2021, 03:47 PM | #89 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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06-13-2021, 03:53 PM | #90 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
Quote:
One major problem with Wealth in GURPS is it is insanely setting dependent and not in the way you think. For example in Lost in Space's "Treasure of the Lost Planet" the treasure of a pirate from Betelguese is pig iron - because gold, silver, and even jewels on his homeworld are so common that buildings and even utensils are made with them but there was no iron on Betelguese. Minecraft's emeralds similarly serves as how much the value of something changes. In Star Trek's "Catspaw" Kirk points out the Enterprise can make a ton of diamonds, rubies, emeralds, and sapphires making them "valueless". One of the gag emotes by the female Draenei in World of Warcraft is "This planet has a tremendous supply of sandstone. The inhabitants must be wealthy beyond their dreams." In the Dungeons and Dragons cartoon Eric is from a wealthy family but in the Realm he is effectively dead broke as the money he has on him is worthless. The Howells of Gilligan's Island are in the same situation for their stay on the island as the money they brought with them is effectively worthless. Even within the US the cost of living fluctuates wildly. There are places where $20,000 is average wealth and others (such as New York City) where it would be considered struggling or even poor. Moreover, there are materials rarer then gold and silver on our Earth and yet are worth less. Rhenium comes to mind.
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