06-15-2021, 06:35 PM | #211 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
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06-15-2021, 07:25 PM | #212 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
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06-15-2021, 07:37 PM | #213 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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Did anyone ever promise that II was supposed to be sufficient for any given cost of living? Why do you see it as an issue if you can't? It's not the only way of getting money. Last edited by Donny Brook; 06-15-2021 at 07:49 PM. |
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06-15-2021, 08:16 PM | #214 |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
Except that Wealthy and above give bonuses to Status.
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06-15-2021, 09:02 PM | #215 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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06-15-2021, 09:14 PM | #216 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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06-16-2021, 12:21 AM | #217 |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
Its plausible that you need different amounts of capital to support a given lifestyle in different societies. But from a story perspective, 'my character can pay expenses and has some disposable income without working full time' should be of similar utility regardless of setting, so the point cost should be similar. Just like its easier for an English speaker to learn Italian than Russian, but all languages cost the same in GURPS because in principle they offer the same utility and because GURPS is an adventure game not a modern language teaching game.
This is one of the ways in which mixing up the gamist concept of points and the economic concept of money leads to problems in these rules.
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06-16-2021, 01:04 AM | #218 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
Because it means that II's core function, to provide income that you don't need to work for, costs more at lower TLs. I see no good reason for this. How much II pays out is attached to starting wealth, not expected pay, and starting cash scales faster with TL than expected income (which is reasonable). The result is that if II's core function is, in fact, to let PCs not work it fails at low TLs (and allows them easy wealth accumulation at high TLs).
I suspect that fixing cost of living vs income scaling over TLs would allow this aspect of II to be cleaned up fairly easily.
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06-16-2021, 06:14 AM | #219 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
No, it isn't. Independent Income's core function is to increase the character's monthly income without requiring significant work for it. It is not about trying to meet your Cost of Living. You might use it for that, but you might also use it to have extra money to buy more adventuring equipment, or to have extra money to bribe characters you meet on adventures. It's about having extra money, nothing more.
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06-16-2021, 08:16 AM | #220 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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cyberpunk, independent income |
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