Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-18-2021, 02:06 PM   #25
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Originally Posted by the_matrix_walker View Post
"if they have a magical means of detecting trespassers"
"I guess this calls for more research!"
"I think we should stick together and attempt the diplomatic path, and we can find out where we stand, and both infiltrate the temple if that proves unfruitful."
I guess I just don't really think that there's much point in sending two envoys when we can send one. Having an infiltrator and an envoy might trip them up, and could get them to let slip any information that they're trying to conceal. If the diplomatic strategy fails, then they might tighten up on security, making infiltration all the harder.
TGLS is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 12:01 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.