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Old 11-05-2013, 09:06 AM   #81
Fred Brackin
 
Join Date: Aug 2007
Default Re: Gambling in 2100?

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Originally Posted by jeff_wilson View Post
. It might even involve some other channel, like sonics.
Wouldn't the emitter part of the nanites be smaller than the practical sonic wavelengths?
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Old 11-05-2013, 11:01 AM   #82
Anthony
 
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Default Re: Gambling in 2100?

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Originally Posted by Fred Brackin View Post
Wouldn't the emitter part of the nanites be smaller than the practical sonic wavelengths?
Yes. Also smaller than practical radio wavelengths, though that only matters if you want things like directional information (which you do, if you want your nanites to know their position relative to one another).

Of course, I think this was a reaction to E-cards that change their faces. If you have regular cards, just mark them once with something distinctive. Of course, cards are so cheap that you could just take the cards as they come out of play and replace them with new cards with the same face value in the shuffler, and that makes players handling the cards irrelevant because those cards aren't being reused.
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Old 11-05-2013, 01:10 PM   #83
jeff_wilson
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Default Re: Gambling in 2100?

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Originally Posted by Anthony View Post
Of course, cards are so cheap that you could just take the cards as they come out of play ....
Hmmmm...."It'd be simpler, cheaper, and probably more popular to use a CSM that pulls from racks of visible, unused cards, and remove used cards from the game."


The motes can know their approximate position from seeing the card as they are emplaced. They may also be able to nanoseismically locate and communicate because at their scale conventional soundmwaves are problematic. But that's okay, because the LPI routines already loaded work with other media as well.
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