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01-21-2018, 10:32 AM | #1 |
Join Date: Aug 2004
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Independent Income at later TL stages
Hello Folks,
This is perhaps already been hashed out/over in past discussions. If so, I apologize. If not, I figure it is best to perhaps raise the point. During one of my earlier Cyberpunk campaigns, I thought "hey, usually Cyberpunk is about the man on the street trying to drag himself up from the street. What if we put the shoe on the other foot, and make it such that the player character is trying to keep from being overwhelmed by those at the street level?" So, we started to try and price out the character - where he has independent income (from stocks, royalty payments, etc). The idea was that his character's grandfather or perhaps father were to have created the computer chip architecture for the next generation computer chips. The independent income was intended to reflect that in order to manufacture said chips, other companies were paying through the nose in order to do so. In addition, the character was expecting to be able to live off of his stock portfolio - and finally, he would start to grow his "robotics" business in the form of buying a factory, designing robots, marketing them, etc. So. What's the problem right? All we really need is Boardroom and Curia etc... right? Couple this with GURPS VEHICLE rules for factories and building machines etc - and we should be all set. *cough* Not so fast pilgrim... Let's take Multi-millionaire III as an advantage for TL 9 for starters. Starting wealth is $30,000 at TL 9. Filthy Rich takes it up to $300,000,000. So far, no problem right? Starting assets for someone that rich means they're able to afford a 90 million dollar building, and have some 210 Million in assets still yet to buy. But let's look at Independent income. Each 1 point grants 1% of your starting wealth per MONTH. Taking 20 points worth of Indpendent Income means that the character is making 20% of 300,000,000 per month. that works out to $6,000,000 per month. Wowsa! What is the best return on investment ratio for stocks these days? If the character is raking in 6 Million a month, and let's say return on investment is 20% per year (*cough*!!!!) - that would seem to imply that at 6 x 12, or 72 million a year, as a 20% return on investment, the character has a stock portfolio worth how much? I KNOW that I'm going to be wrong suggesting that it is worth around $360 Million - but that does seem to be in the ball park as best as I can figure. Initially, the character's total assets for Multi-Millionaire III was only supposed to be 300 million. Independent income bumps that up to a solid 360 million not inclusive of any other assets? What are royalty payments like that a character gains that kind of money? WHAT exactly is independent Income really supposed to be? Someone who is making a modest 6% return on initial investment of say, 100,000 - is only making 6,000 for the year, divided by 12, or roughly 500 a month! At TL 9, that is only 500/30,000 or just a wee bit over 1% of starting wealth. Ie, a single point. Every time I attempt to apply real world examples advantages or specific rules in GURPS 4e's wealth section, I keep bumping my head into "What were they thinking!" Ever compute the hourly wage required to earn "average income" for someone working a 40 hour work week in order to earn *AFTER TAXES* 3,600 a month? |
01-21-2018, 11:36 AM | #2 | |
Join Date: Mar 2013
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Re: Independent Income at later TL stages
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Otherwise, limit the trait to however many levels you believe gives reasonable results.
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01-21-2018, 11:38 AM | #3 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
When the description of Independent Income says you get an income of 1% of your adjusted starting wealth per level of the trait, it doesn't mean your Multimillionaire 3 with Independent Income 20 invested 20% of $300 million. The amount of income you get is completely unrelated to how much money you have, EXCEPT for purposes of counting character points.
In other words, it's a GURPS character-accounting feature, not representative of any specific investment. What you're supposed to do is start with a reason you make extra money, decide how much money that is, then figure out how many character points it'll cost. It doesn't model any kind of economic system; it's not a simulation. It's just "I want a non-job-related cash income each month" advantage, and the point cost is relative to your starting wealth. |
06-12-2021, 12:55 AM | #4 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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*Independent Income is "Your monthly income is 1% of your starting wealth (adjusted for wealth level) per level of this trait, to a maximum of 20%." B26 *TL 9's monthly income is $30.000 *Multimillionaire (50+25/level) is a 100*10 per level times starting welath The adjusted starting wealth of TL 9 with Multimillionaire 3 is $30.000 *100*10^3 or $30.000 * 100,000 which is $3,000,000,000. 20% of that is $3,000,000,000 * 0.20 or $600,000,000 per month. As you say this is "unrelated to how much money you have" but the above is firmly linked to adjusted starting wealth. So Hal's question is a valid one as I doubt all of this independent income is "real" (ie they are rich on paper)
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06-12-2021, 02:41 AM | #5 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
The synergistic way II and Wealth interact definitely has problems. Just about everything to do with GURPS' rules on income, living expenses, and wealth past "pay X points for Y starting cash" have problems.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
06-12-2021, 03:28 AM | #6 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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Problem is because of how monthly and starting wealth are its a major money boon (except for multimillionaire) until one hits TL5 ($5,000 vs $1,100) at which point it rapidly goes pear shaped.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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06-12-2021, 04:42 PM | #7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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This leads to the problem that at higher tech levels people supposedly have huge disposable incomes, and many players will see no reason not to just turn that into stuff, probably guns and armour and warhorses and so on, and that means they can climb the wealth tables about as fast as they can pay for it in points, which feels very unrealistic. Worse, anyone can do it by the RAW, so why isn't every TL8 person a millionaire? The simplest solution I've found so far is to declare that your 'stuff' requires 10% of its value spent on upkeep, replacing old stuff, property taxes, staff (at higher standards of living), and so on. Thus at TL10 you have $50K of starting assets and at Status 0 personal living costs of $600/month, and an income of $5,600/month. $600 goes on you, $5,000 goes on your stuff. It's not realistic, but it's simple and explains where the money goes.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-12-2021, 07:45 PM | #8 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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06-12-2021, 04:47 PM | #9 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
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The rules work OK at TL 1-4, except that preindustrial people did not have goods worth a month or two's income, they had goods worth a year's income but that much income bought much less stuff than it does today.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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06-12-2021, 08:43 PM | #10 | ||
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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I find the whole tangled mess of Wealth, Independent Income, Jobs, Status, Settled Lifestyle, Debt, Cost-of-Living, What Cost-of-Living Gets You, Adventuring Gear, and so on to be such a morass of inconsistent abstraction, false distinctions, incomplete analyses, overlapping definitions, and outright contradictions that the only advice I have is to cross out everything except for Wealth. Rank was rescued from this pig's-breakfast by the rules for it in Action. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-12-2021 at 09:02 PM. |
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cyberpunk, independent income |
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