![]() |
![]() |
#171 | |
Join Date: Feb 2016
Location: Lancaster, PA
|
![]() Quote:
Yup, it's Monday.
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
|
![]() |
![]() |
![]() |
#173 |
Join Date: Feb 2016
Location: Lancaster, PA
|
![]()
If it isn't, it should be! ;)
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
![]() |
![]() |
![]() |
#174 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
![]() |
![]() |
![]() |
![]() |
#175 |
Join Date: May 2007
|
![]()
That sounds good.
|
![]() |
![]() |
![]() |
#176 |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
![]()
I'll drop this here.
I just noticed that in the Battle Box Rules (Page 26, on both PDF and printed versions), on the SHVY record sheet, the text says 2 AP, yet the artwork shows four check boxes. |
![]() |
![]() |
![]() |
#177 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
![]() Quote:
Sorry for being a wise *ss. That looks like a good observation. |
|
![]() |
![]() |
![]() |
#178 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
![]()
I was thinking it was just the marketing materials to sell the SHVY as being more powerful than it really is... :P
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
![]() |
![]() |
![]() |
#179 |
Join Date: May 2007
|
![]() |
![]() |
![]() |
![]() |
#180 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
![]()
Oh, I totally agree. But can't you just see whoever was building the original SHVY doing a dog-and-pony show for the brass, showing that picture and saying, "It's our answer to the Mark I. We added a second main gun to compensate for the lack of AI, which should make up for those deficiencies." And then later, when it actually goes into production, "Well, it turns out that we really needed a full AI to handle that many guns, so we had to strip off 2 of the AP to make it all work..." :)
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|