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#11 | |
Join Date: Feb 2007
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Alternatively, if you want biological minions, make your scientist also a cult leader. A cult of worshipful followers goes a long way toward taking care of the loyalty vs. expendability factor, esp. if the cult leader/mad scientist is careful not to let the cult as a whole see how often he expends individuals (though if he's charismatic enough and a good enough con man, evne that might be a manageable problem). Mind control could also be used instead of, or along with, the cultist approach. Note too that if the cult included a few 'connected' people, that could cover some of the police problem when a minion inevitably gets caught doing something s/he shouldn't be doing. Last edited by Johnny1A.2; 04-17-2011 at 09:32 PM. |
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#12 |
Join Date: Nov 2010
Location: Arizona
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I wrote it up if anyone is interested, he turned out surprising competent.
Minion (real name kenny) BASIC ATTRIBUTES [-30] ST 7 [-30] ADVANTAGES [426] Lifting ST Lv43 [129] (basic lift 500) Absolute direction [5] Absolute timing [2] common sense [10] very fit [15] high pain threshold [10] payload [5] (wanted to take advantage of his basic lift) recovery [10] "minion what are you doing laying about" modular Abilities 24[240] Disadvantages [-31] Dwarfism [-15] Hideous [-16] Skills [8] scrounging 12 [4] current affairs (science and technology) 12 [4] BASIC ATTRIBUTES [-30]+ADVANTAGES [426]+Disadvantages [-31]+Skills [8]=373 note: I thought it would be easier to just give him modular Abilities than to give him a bunch of different talents. The mad scientist has Allay(150% point total,minion, summonable, almost all the time) [75] I was figuring that even tho he is always being sacrificed he always somehow gets out of it off screen. Last edited by fictionfan; 04-17-2011 at 09:45 PM. |
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Tags |
mad, minion, science |
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