Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-05-2025, 04:01 PM   #1
jspade
 
jspade's Avatar
 
Join Date: Aug 2004
Location: Top of the deck
Default Regeneration vs. Rejuvenation Tanks

Forgive me if I'm missing something obvious; I'm just comparing these two pieces of gear from Ultra-Tech for the first time. The Regeneration Tank costs $500,000, weighs 600 lbs., and is LC 3; the Rejuvenation Tank is $300,000, same weight and power requirement, and is LC2. The Rejuvenation Tank can be used as a Regeneration Tank, but has additional capabilities.

Can anyone suggest a reason why the less expensive item is more capable? Both are TL10; why (legality aside) would I buy a Regeneration Tank rather than a Rejuvenation Tank?
__________________
[][] C. Lee Davis
© 2025 C. Lee Davis, some rights reserved
jspade is offline   Reply With Quote
Old 02-05-2025, 05:09 PM   #2
hal
 
Join Date: Aug 2004
Default Re: Regeneration vs. Rejuvenation Tanks

Rejuvenation restores youth, while the other does not. Rejuvenation can also destroy memories or kill outright the patient - the other does not.

Ultimately, the more costly one reverses aging - making it more expensive. So, one does normal healing (cheaper) while the other does a lot more and potentially kills or causes amnesia.

A physician who is well trained (skill 14) has a roughly a 90% chance of healing the patient at a rate of 1 HP per 12 hours. Has a roughly 8% chance of healing 1 hp per 24 hours, and roughly 2% chance of a critical failure. A Regeneration tank doesn't does not seem to have any down side with a crit failure.

A Rejuvenation tank on the other hand, has a roughly 2% chance of resetting the character's age and instantly aware (after completion of the process of 3 month's time). A roughly 88% chance that the patient is foggy minded for a few days after the process is completed. There is roughly 8% who will emerge with a partial memory, and the last 2% will be of patients who either die from a horrible cancer that goes wild, or end up a total brain wiped individual.

That is why you don't buy a Rejuvenation tank to simply heal damage.
hal is online now   Reply With Quote
Old 02-05-2025, 05:24 PM   #3
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Regeneration vs. Rejuvenation Tanks

Quote:
Originally Posted by hal View Post
Ultimately, the more costly one reverses aging - making it more expensive. So, one does normal healing (cheaper) while the other does a lot more and potentially kills or causes amnesia.
Per UT 201, the Rejuvenation Tank costs less, not more ($300K vs $500K), and can also be used as a regular Regeneration Tank. The only downside listed is the Legality.

I suspect this is an uncorrected errata. Ultra-Tech is one of the older 4e books, and I'd take a lot of its content with a grain of salt. Certainly if I was to include both types of healing tanks in a setting, I'd bump Rejuvenation's cost, probably by an order of magnitude.
vierasmarius is offline   Reply With Quote
Old 02-05-2025, 05:30 PM   #4
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Regeneration vs. Rejuvenation Tanks

I too smell errata, very likely from a typo. The rejuvenation tank is probably meant to be closer to $3M rather than $300K; a typo of not hitting the 0 enough times can lead to stuff like that and not get caught for years.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 02-05-2025, 05:37 PM   #5
hal
 
Join Date: Aug 2004
Default Re: Regeneration vs. Rejuvenation Tanks

Quote:
Originally Posted by vierasmarius View Post
Per UT 201, the Rejuvenation Tank costs less, not more ($300K vs $500K), and can also be used as a regular Regeneration Tank. The only downside listed is the Legality.

I suspect this is an uncorrected errata. Ultra-Tech is one of the older 4e books, and I'd take a lot of its content with a grain of salt. Certainly if I was to include both types of healing tanks in a setting, I'd bump Rejuvenation's cost, probably by an order of magnitude.
Yup, my bad, I reversed them when I was looking back and forth between the two. Half a Million for the Regeneration, 300,000 for the other. As for errata, it is possible that the copy and paste was meant to be reversed in pricing. It is possible that the pricing was intended as it was written. I do however, suspect that a better pricing for the machine would be 3 Million versus 300,000. It is genetic engineering at its deepest level. In fact? The implications contained within the written description indicate that this is precisely what it is doing, organic chemistry and DNA manipulation. **shrug**
hal is online now   Reply With Quote
Old 02-06-2025, 05:15 AM   #6
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Regeneration vs. Rejuvenation Tanks

My copy of UT (Softcover: stock # 01-6104 • ISBN 978-1-55634-799-3 • PDF: stock # 31-0104 • Version 3.2 – September 2014) says:

"A rejuvenation tank can also function as a regeneration tank. $1,000,000, 600 lbs., 2E/200 hr. LC2." (UT201)

So, errata fixed?
munin is offline   Reply With Quote
Old 02-06-2025, 04:17 PM   #7
Anaraxes
 
Join Date: Sep 2007
Default Re: Regeneration vs. Rejuvenation Tanks

Grabbed the latest PDF (3rd printing, Nov 2022) just to make sure I was up to date (which I wasn't...).

Rejuv is $1M LC 2, Regen $500K LC 3, same weight and energy consumption.

Given that Rejuv can function as Regen, it makes no sense for the latter to be higher LC. Not that actual laws are always entirely sensible; citizens might insist on having their rejuv handy. But, LCs are pretty much up to the GM to tune for any particular game setting anyway.

(I suspect the two items originated in different worldbooks in 3e if not earlier, and only one of the two existed in either one. Ultra-Tech doesn't try to define a single coherent setting at any tech level, so there's no reason everything in the book must exist at the same time. It just lists a lot of possibilities from the vast array of SF that fit about that far up the scale. Very much in the "toolkit" category.)
Anaraxes is offline   Reply With Quote
Old 02-06-2025, 07:29 PM   #8
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Regeneration vs. Rejuvenation Tanks

Quote:
Originally Posted by Anaraxes View Post
Grabbed the latest PDF (3rd printing, Nov 2022) just to make sure I was up to date (which I wasn't...).

Rejuv is $1M LC 2, Regen $500K LC 3, same weight and energy consumption.

Given that Rejuv can function as Regen, it makes no sense for the latter to be higher LC. Not that actual laws are always entirely sensible; citizens might insist on having their rejuv handy. But, LCs are pretty much up to the GM to tune for any particular game setting anyway.
Well, given that the higher the LC number, the more "legal" it is to own. LC 2 is on par with most military grade weapons (assault rifles, etc.), while LC 3 is more along the lines of automobiles ("need a license to own and operate") (by contrast, LC 4 is "only the most repressive nations outlaw this" and LC 1 and 0 are "only able to be privately owned in absolute anarchies"). So Rejuv being a lower LC due to it doing more than just regenerating/healing makes sense to me.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 02-06-2025, 09:03 PM   #9
hal
 
Join Date: Aug 2004
Default Re: Regeneration vs. Rejuvenation Tanks

Quote:
Originally Posted by munin View Post
My copy of UT (Softcover: stock # 01-6104 • ISBN 978-1-55634-799-3 • PDF: stock # 31-0104 • Version 3.2 – September 2014) says:

"A rejuvenation tank can also function as a regeneration tank. $1,000,000, 600 lbs., 2E/200 hr. LC2." (UT201)

So, errata fixed?
Thank you for making this comment. I didn't have the latest PDF version. When I downloaded and read the relevant entries, I found that Regeneration Tank was 500,000 while the Rejuvenation tank was listed as 1,000,000.

So, yes, it appears that the errata was upgraded in the updated version. Nicely done Munin.

:)
hal is online now   Reply With Quote
Old 02-07-2025, 04:27 PM   #10
Anaraxes
 
Join Date: Sep 2007
Default Re: Regeneration vs. Rejuvenation Tanks

Quote:
Originally Posted by Phantasm View Post
the higher the LC number, the more "legal" it is to own
True enough. Must have been all the blood rushing to my head from the handstand. Thanks for the correction.
Anaraxes is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.