![]() |
![]() |
#81 |
Join Date: Jan 2006
Location: Central Europe
|
![]()
I am also very dubious of using the RoF rules to handle many projectiles vs. many targets in an area of effect. They were designed for shotgun blasts and machine-gun bursts against individual targets. Instead, I would start with empirical data or back-of-the-envelope calculations about hit changes at various distances down the cone, and pick numbers such that chances to hit are in the right ballpark.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
![]() |
![]() |
![]() |
#82 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
+6: expected hits 3, hit chance 95% (15-) +5: expected hits 2, hit chance 87% (14-) +4: expected hits 1.5, hit chance 78% (12-) +3: expected hits 1, hit chance 64% (11-) +2: expected hits 0.7, hit chance 50% (10-) +1: expected hits 0.45, hit chance 37% (9-) +0: expected hits 0.3, hit chance 26% (8-) -1: expected hits 0.2, hit chance 18% (7-) -2: expected hits 0.15, hit chance 14% (7-) -3: expected hits 0.1, hit chance 10% (6-) -4: expected hits 0.07, hit chance 7% (6-) -5: expected hits 0.045, hit chance 4% (5-) -6: expected hits 0.03, hit chance 3% (5-) -7: expected hits 0.02, hit chance 2% (4-) -11: expected hits 0.005, hit chance 0.5% (3-) 8+(SM for shots fired) - (2x SM of area) does a decent job over most of the interesting range |
|
![]() |
![]() |
![]() |
Tags |
artillery, gunpowder, high-tech, low-tech |
Thread Tools | |
Display Modes | |
|
|