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#11 |
Join Date: Aug 2004
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Family Tenant HD Skill Serf Free Labor Rent Rent Notes ID Occupation Size Acres Acres Days Kind Fees ----------------------------------------------------------------------------------------------------------------- 90 1/2 Villien 4 11 18 0 72 60 24 91 Cottar 4 14 4 0 16 60 10 92 Cottar 1 12 2 0 8 60 8 93 Cottar 5 11 5 0 20 60 11 94 Villien 13 13 32 0 128 60 38 95 GM Choice 3 12 0 0 0 0 0 GM Choice 96 1/2 Villien 5 12 16 0 64 60 22 97 Villien 5 14 32 0 128 60 38 98 Villien 5 12 35 0 140 60 41 99 Cottar 5 13 1 0 4 60 7 100 Villien 4 13 39 0 156 60 45 101 Yeoman(LF) 11 14 0 19 0 60 25 Reeve 102 1/2 Villien 5 10 12 0 48 60 18 103 1/2 Villien 2 9 15 0 60 60 21 104 1/2 Villien 7 14 19 0 76 60 25 105 1/4 Villien 2 11 5 0 20 60 11 106 1/2 Virgate Farmer 4 12 0 14 0 144 20 107 Cottar 8 12 2 0 8 60 8 108 GM Choice 5 12 0 0 0 0 0 GM Choice 109 1/2 Virgate Farmer 3 12 0 19 0 174 25 110 Yeoman(LF) 2 14 0 12 0 60 18 Owes Military Service 111 1/4 Villien 9 13 5 0 20 60 11 112 GM Choice 2 9 0 0 0 0 0 GM Choice 113 1/2 Villien 2 10 17 0 68 60 23 114 Yeoman(LF) 2 10 0 11 0 60 17 Owes Military Service 115 1/2 Villien 3 14 12 0 48 60 18 116 1/2 Villien 3 14 17 0 68 60 23 117 Yeoman(LB) 6 11 0 50 0 60 56 Owes Military Service 118 Yeoman(LF) 2 13 0 14 0 60 20 Owes Military Service 119 Small Farmer 5 14 0 4 0 84 10 120 Cottar 2 13 4 0 16 60 10 121 Cottar 1 12 5 0 20 60 11 122 Cottar 2 14 3 0 12 60 9 123 Cottar 4 11 2 0 8 60 8 124 1/2 Villien 4 10 16 0 64 60 22 125 GM Choice 3 9 0 0 0 0 0 GM Choice 126 GM Choice 4 11 0 0 0 0 0 GM Choice 127 1/2 Villien 2 10 14 0 56 60 20 128 Cottar 4 14 4 0 16 60 10 129 1/2 Villien 5 9 20 0 80 60 26 130 1/2 Villien 6 10 16 0 64 60 22 131 1/4 Villien 3 13 6 0 24 60 12 132 Villien 7 12 29 0 116 60 35 133 GM Choice 5 12 0 0 0 0 0 GM Choice 134 Cottar 8 10 4 0 16 60 10 135 GM Choice 2 12 0 0 0 0 0 GM Choice 136 Cottar 2 10 1 0 4 60 7 137 1/2 Villien 5 9 12 0 48 60 18 138 Cottar 2 11 2 0 8 60 8 139 Yeoman(LH) 7 12 0 61 0 60 67 Owes Military Service 140 1/2 Villien 6 12 14 0 56 60 20 141 1/2 Villien 7 14 11 0 44 60 17 142 Villien 7 10 31 0 124 60 37 143 Cottar 7 14 5 0 20 60 11 144 Small Farmer 2 12 0 1 0 66 7 |
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#12 |
Join Date: Aug 2004
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So, what are my intentions thus far?
For all of the "NPC mages", I will be using 75 point builds for the most part (as they are not "Adventurers". Their "builds" will be added one at a time and anyone who wants to build 150 point characters to add into the mix, will be presumed to be "hirelings" of the Village Lord, or they will be "freemen" who are free to move to the location and enter into a contract for land in exchange for rents and/or services (like Yeoman). |
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#13 |
Join Date: Feb 2008
Location: Portland, Oregon
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Assuming the power (and point cost of the mage with Metamagic) is available, Suspend Mana might be useful, cast around the outside of the walls of the castle. This allows the defenders to use magic, but makes it more difficult for magic to be used against them.
Magery 1 is all that's needed to learn and cast it, and in a normal mana zone it lasts for hours (shrinking a yard in radius each hour). Base cost is 5, so it's spendy. If there was some way to make no-mana zones switchable, that could be useful too, but I haven't delved into the details of how that might be possible yet. In this case, as with the above, setting it up outside and around the castle is probably better than doing it inside the walls.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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#14 |
Join Date: Feb 2005
Location: Berkeley, CA
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In general a prolific use of pentagram spells discourages an awful lot of magical attacks, though the edges of the area can be vulnerable and it's vulnerable to attackers going above and below it unless you literally tile the area (which isn't that unreasonable an option, paving stones that form pentagram patterns are doable though you'll have gaps. Unless you're using pentagonal symmetry quasicrystals to have molecular scale pentagrams, which I admit did once happen in a Supers game but probably isn't standard for fantasy).
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#15 |
Join Date: Mar 2016
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Create Door is a spell that comes to mind offensively. It's a bit limited in utility but doesn't have any countermeasures I can find besides general anti-magic and building thicker walls.
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#16 |
Join Date: Sep 2004
Location: U.S.
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THE SOCIETY OF SIEGE SORCERERS
Pyramid Vol 3, issue 004
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And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" Last edited by Hyrneson; 11-18-2020 at 10:58 PM. |
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Tags |
gurps magic, magic defenses |
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