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Old 11-17-2020, 05:17 AM   #11
hal
 
Join Date: Aug 2004
Default Re: Magic Defenses using GURPS MAGIC

Code:
Family    Tenant                 HD  Skill    Serf       Free     Labor      Rent      Rent    Notes
ID        Occupation            Size          Acres      Acres     Days      Kind      Fees
-----------------------------------------------------------------------------------------------------------------
      90  1/2 Villien             4   11        18         0        72        60        24      
      91  Cottar                  4   14         4         0        16        60        10      
      92  Cottar                  1   12         2         0         8        60         8      
      93  Cottar                  5   11         5         0        20        60        11      
      94  Villien                13   13        32         0       128        60        38      
      95  GM Choice               3   12         0         0         0         0         0     GM Choice
      96  1/2 Villien             5   12        16         0        64        60        22      
      97  Villien                 5   14        32         0       128        60        38      
      98  Villien                 5   12        35         0       140        60        41      
      99  Cottar                  5   13         1         0         4        60         7      
     100  Villien                 4   13        39         0       156        60        45      
     101  Yeoman(LF)             11   14         0        19         0        60        25     Reeve
     102  1/2 Villien             5   10        12         0        48        60        18      
     103  1/2 Villien             2    9        15         0        60        60        21      
     104  1/2 Villien             7   14        19         0        76        60        25      
     105  1/4 Villien             2   11         5         0        20        60        11      
     106  1/2 Virgate Farmer      4   12         0        14         0       144        20      
     107  Cottar                  8   12         2         0         8        60         8      
     108  GM Choice               5   12         0         0         0         0         0     GM Choice
     109  1/2 Virgate Farmer      3   12         0        19         0       174        25      
     110  Yeoman(LF)              2   14         0        12         0        60        18     Owes Military Service
     111  1/4 Villien             9   13         5         0        20        60        11      
     112  GM Choice               2    9         0         0         0         0         0     GM Choice
     113  1/2 Villien             2   10        17         0        68        60        23      
     114  Yeoman(LF)              2   10         0        11         0        60        17     Owes Military Service
     115  1/2 Villien             3   14        12         0        48        60        18      
     116  1/2 Villien             3   14        17         0        68        60        23      
     117  Yeoman(LB)              6   11         0        50         0        60        56     Owes Military Service
     118  Yeoman(LF)              2   13         0        14         0        60        20     Owes Military Service
     119  Small Farmer            5   14         0         4         0        84        10      
     120  Cottar                  2   13         4         0        16        60        10      
     121  Cottar                  1   12         5         0        20        60        11      
     122  Cottar                  2   14         3         0        12        60         9      
     123  Cottar                  4   11         2         0         8        60         8      
     124  1/2 Villien             4   10        16         0        64        60        22      
     125  GM Choice               3    9         0         0         0         0         0     GM Choice
     126  GM Choice               4   11         0         0         0         0         0     GM Choice
     127  1/2 Villien             2   10        14         0        56        60        20      
     128  Cottar                  4   14         4         0        16        60        10      
     129  1/2 Villien             5    9        20         0        80        60        26      
     130  1/2 Villien             6   10        16         0        64        60        22      
     131  1/4 Villien             3   13         6         0        24        60        12      
     132  Villien                 7   12        29         0       116        60        35      
     133  GM Choice               5   12         0         0         0         0         0     GM Choice
     134  Cottar                  8   10         4         0        16        60        10      
     135  GM Choice               2   12         0         0         0         0         0     GM Choice
     136  Cottar                  2   10         1         0         4        60         7      
     137  1/2 Villien             5    9        12         0        48        60        18      
     138  Cottar                  2   11         2         0         8        60         8      
     139  Yeoman(LH)              7   12         0        61         0        60        67     Owes Military Service
     140  1/2 Villien             6   12        14         0        56        60        20      
     141  1/2 Villien             7   14        11         0        44        60        17      
     142  Villien                 7   10        31         0       124        60        37      
     143  Cottar                  7   14         5         0        20        60        11      
     144  Small Farmer            2   12         0         1         0        66         7
That is what I will be working off going forward in this...
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Old 11-17-2020, 05:30 AM   #12
hal
 
Join Date: Aug 2004
Default Re: Magic Defenses using GURPS MAGIC

So, what are my intentions thus far?

For all of the "NPC mages", I will be using 75 point builds for the most part (as they are not "Adventurers". Their "builds" will be added one at a time and anyone who wants to build 150 point characters to add into the mix, will be presumed to be "hirelings" of the Village Lord, or they will be "freemen" who are free to move to the location and enter into a contract for land in exchange for rents and/or services (like Yeoman).
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Old 11-17-2020, 01:25 PM   #13
StevenH
 
Join Date: Feb 2008
Location: Portland, Oregon
Default Re: Magic Defenses using GURPS MAGIC

Assuming the power (and point cost of the mage with Metamagic) is available, Suspend Mana might be useful, cast around the outside of the walls of the castle. This allows the defenders to use magic, but makes it more difficult for magic to be used against them.



Magery 1 is all that's needed to learn and cast it, and in a normal mana zone it lasts for hours (shrinking a yard in radius each hour). Base cost is 5, so it's spendy.



If there was some way to make no-mana zones switchable, that could be useful too, but I haven't delved into the details of how that might be possible yet. In this case, as with the above, setting it up outside and around the castle is probably better than doing it inside the walls.
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Warmest regards,

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My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions.


Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source.



It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells.
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Old 11-17-2020, 03:10 PM   #14
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Magic Defenses using GURPS MAGIC

In general a prolific use of pentagram spells discourages an awful lot of magical attacks, though the edges of the area can be vulnerable and it's vulnerable to attackers going above and below it unless you literally tile the area (which isn't that unreasonable an option, paving stones that form pentagram patterns are doable though you'll have gaps. Unless you're using pentagonal symmetry quasicrystals to have molecular scale pentagrams, which I admit did once happen in a Supers game but probably isn't standard for fantasy).
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Old 11-17-2020, 05:23 PM   #15
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Magic Defenses using GURPS MAGIC

Create Door is a spell that comes to mind offensively. It's a bit limited in utility but doesn't have any countermeasures I can find besides general anti-magic and building thicker walls.
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Old 11-18-2020, 10:30 PM   #16
Hyrneson
 
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Join Date: Sep 2004
Location: U.S.
Default Re: Magic Defenses using GURPS MAGIC

THE SOCIETY OF SIEGE SORCERERS
Pyramid Vol 3, issue 004
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And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise"

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