![]() |
![]() |
#41 | |
Join Date: Jan 2006
Location: Central Europe
|
![]() Quote:
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
![]() |
![]() |
![]() |
#42 |
Banned
Join Date: Oct 2007
Location: Europe
|
![]()
One thing that might be useful, although would require a bit of work to produce and shape, would be TL Lenses.
For instance you could have an Opressive Religionism Lens, or a Slave Economy Lens. Each such Lens would then be applicable to most (ideally all, but that's too optimistic) socities that fit its definition, and modify TL sub-components to be more realistic. |
![]() |
![]() |
![]() |
#43 | |
Join Date: Aug 2007
|
![]() Quote:
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#44 |
Banned
Join Date: Oct 2007
Location: Europe
|
![]() |
![]() |
![]() |
![]() |
#45 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
![]() Quote:
But in a great degree, the GURPS system is designed to emulate the progress of military endeavor. TL0 is tribal warbands; TL1 is chariots; TL2 is heavy infantry and elastic catapults; TL3 is heavy cavalry, counterweight artillery, and castles; TL4 is firearms, field artillery, and star forts. . . . All this is focused on what a battle is like, and also is mostly Eurocentric. And that's not an unreasonable choice in terms of the kinds of games players mostly want; it's just not primarily meant as a tool for simulation.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
![]() |
![]() |
![]() |
#46 | ||
Join Date: Mar 2006
Location: Iceland*
|
![]() Quote:
Quote:
There were TL2 armies of heavy cavalry, supported by light cavalry and mounted archers. TL2 mechanical artillery in GURPS is mostly clearly better for its weight than TL3 artillery, which is a consequence of both being based on real designs and Roman field artillery being clearly superior to any field artillery until gunpowder. If you don't care at all about weight, then there are some TL3 artillery pieces that might have a role in a society which still has access to Graeco-Roman designs, but then you're using siege weapons and it has little influence on what battles are like. As for castles marking TL3 over TL2, it's not as if even a Eurocentric view has engineering and stone construction from 600 AD to 1000 AD being superior to Roman building. Different, sure, but not qualitatively superior. Even if we take the latter half of TL3, after 1000 AD in Northern Europe, the castles are not technologically superior to Roman fortresses, they just represent different things in sociological terms. The distinction is whether it is a private residence or not. It's fairly meaningless to most gamers and not very logical to say that Launceston Castle is a new TL3 technical development called 'castle', but Diocletian's Palace is a TL2 structure and less technologically advanced.
__________________
Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-13-2015 at 11:46 AM. |
||
![]() |
![]() |
![]() |
#47 |
Join Date: Sep 2004
Location: Montréal, Québec
|
![]()
Like much of GURPS, I see TLs as a tool - it's easy to say the Augrishtan Dwarves are TL4, with TL3 medicine and TL5 mining and explosives, but without military applications for explosives above TL3. I can then go on adding and removing specific techs to for a complete whole. This is far more efficient than taking all three tech books and making a speradsheet indicating what societies have what techs and tools individually.
Even historical societies will be described by comparison to known societies, so the system works great there as well. I think the main issue comes from expectation that TLs should be a strict "build upon the previous TL" universal progression that every society should follow perfectly. It's just a benchmark using relevant but anecdotal examples, or reasonable hyotheses for TL9+. |
![]() |
![]() |
![]() |
#48 | |
Join Date: Aug 2007
|
![]() Quote:
It probably involves a min-definition of "TL" also. If you look at constant value theory of the Gurps $ TL only affects the Average Starting Wealth. Socio-economic schemes that make some people wealthy (like slave-owners) at the expense of others (such as slaves) aren't affecting the _average_ starting wealth. They certainly aren't enabling higher TL.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#49 |
Join Date: Dec 2007
|
![]() |
![]() |
![]() |
![]() |
#50 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
![]()
I believe DanHoward said that Charlemagne's cavalry weren't required to wear armor. I would say that heavy cavalry involves using lances as shock weapons.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
![]() |
![]() |
![]() |
Tags |
science, tech level, technology |
Thread Tools | |
Display Modes | |
|
|