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#1 |
Join Date: Aug 2004
Location: Top of the deck
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Forgive me if I'm missing something obvious; I'm just comparing these two pieces of gear from Ultra-Tech for the first time. The Regeneration Tank costs $500,000, weighs 600 lbs., and is LC 3; the Rejuvenation Tank is $300,000, same weight and power requirement, and is LC2. The Rejuvenation Tank can be used as a Regeneration Tank, but has additional capabilities.
Can anyone suggest a reason why the less expensive item is more capable? Both are TL10; why (legality aside) would I buy a Regeneration Tank rather than a Rejuvenation Tank?
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[][] C. Lee Davis © 2025 C. Lee Davis, some rights reserved |
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#2 |
Join Date: Aug 2004
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Rejuvenation restores youth, while the other does not. Rejuvenation can also destroy memories or kill outright the patient - the other does not.
Ultimately, the more costly one reverses aging - making it more expensive. So, one does normal healing (cheaper) while the other does a lot more and potentially kills or causes amnesia. A physician who is well trained (skill 14) has a roughly a 90% chance of healing the patient at a rate of 1 HP per 12 hours. Has a roughly 8% chance of healing 1 hp per 24 hours, and roughly 2% chance of a critical failure. A Regeneration tank doesn't does not seem to have any down side with a crit failure. A Rejuvenation tank on the other hand, has a roughly 2% chance of resetting the character's age and instantly aware (after completion of the process of 3 month's time). A roughly 88% chance that the patient is foggy minded for a few days after the process is completed. There is roughly 8% who will emerge with a partial memory, and the last 2% will be of patients who either die from a horrible cancer that goes wild, or end up a total brain wiped individual. That is why you don't buy a Rejuvenation tank to simply heal damage. |
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#3 | |
Join Date: Nov 2009
Location: Oregon
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I suspect this is an uncorrected errata. Ultra-Tech is one of the older 4e books, and I'd take a lot of its content with a grain of salt. Certainly if I was to include both types of healing tanks in a setting, I'd bump Rejuvenation's cost, probably by an order of magnitude. |
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#4 |
Join Date: Jun 2006
Location: On the road again...
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I too smell errata, very likely from a typo. The rejuvenation tank is probably meant to be closer to $3M rather than $300K; a typo of not hitting the 0 enough times can lead to stuff like that and not get caught for years.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 | |
Join Date: Aug 2004
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#6 |
Join Date: Aug 2007
Location: Vermont, USA
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My copy of UT (Softcover: stock # 01-6104 • ISBN 978-1-55634-799-3 • PDF: stock # 31-0104 • Version 3.2 – September 2014) says:
"A rejuvenation tank can also function as a regeneration tank. $1,000,000, 600 lbs., 2E/200 hr. LC2." (UT201) So, errata fixed? |
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#7 |
Join Date: Sep 2007
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Grabbed the latest PDF (3rd printing, Nov 2022) just to make sure I was up to date (which I wasn't...).
Rejuv is $1M LC 2, Regen $500K LC 3, same weight and energy consumption. Given that Rejuv can function as Regen, it makes no sense for the latter to be higher LC. Not that actual laws are always entirely sensible; citizens might insist on having their rejuv handy. But, LCs are pretty much up to the GM to tune for any particular game setting anyway. (I suspect the two items originated in different worldbooks in 3e if not earlier, and only one of the two existed in either one. Ultra-Tech doesn't try to define a single coherent setting at any tech level, so there's no reason everything in the book must exist at the same time. It just lists a lot of possibilities from the vast array of SF that fit about that far up the scale. Very much in the "toolkit" category.) |
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#8 | |
Join Date: Jun 2006
Location: On the road again...
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__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#9 | |
Join Date: Aug 2004
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So, yes, it appears that the errata was upgraded in the updated version. Nicely done Munin. :) |
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#10 |
Join Date: Sep 2007
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