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#1 |
Join Date: Aug 2023
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after what experimental archaeology. the Pilum seems like an AP javelin designed to penetrate the shield and the armour it. and bending was just a side affect of how hard it was to remove. How should we reflect this in stats? an armour division seems like a plausible thing. or simply higher damage?
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#2 |
Join Date: Jun 2013
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GURPS Low Tech Companion 2: Weapons and Warriors introduces the Armor-Piercer modifier for impaling weapons, representing making the striking point out of hardened steel. Technically that's TL 3, but plenty of people prefer to treat Rome as largely TL 3 anyway, so you're probably in the clear there. If you want to represent the difficulty in removing them, adding the Barbed modifier (which makes even thr imp weapons get stuck just like a sw imp one would) is also an option. You could even come up with some rules for attempts to remove it having a chance of bending the softer iron backing - this would have the same effect as a critical failure ("permanently" stuck). Note this will make pila more expensive than typical javelins! You might be able to justify bringing the price back down with a modifier to add in the increased chance of getting "permanently" stuck (and being rather damaged when this happens - even if you remove it from a dead foe after the fight, it won't really be usable until repaired) when trying to remove it, however.
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#3 | |
Join Date: Aug 2023
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one could say the pila is the bodkin of throwing spears? https://youtu.be/FjJJt9w0jmU?feature=shared&t=236 there have been a lot of other tests versus shields and mail armour |
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#4 | |
Join Date: Jun 2013
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So I'd say a (2) armor divisor is probably alright (technically something lower may be more appropriate, but GURPS doesn't have intermediate armor divisors between 1 and 2), so the Armor-Piercer modifier should work fine (note that does have a -1 to damage as well, functionally making it a bit less than a (2) AD as I suggested, and also means less initial wounding... which I'd say tracks for the pilum). I'll stick with my suggestion to make it a Javelin with Armor-Piercer and Barbed, with the option of reducing price by making it more likely to get "permanently" stuck when trying to remove it. Offhand, I'd have that halve the CF of the Armor-Piercer modifier, maybe rename it "Armor-Piercer, Fragile" or similar.
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#5 | |
Join Date: Aug 2004
Location: Wellington, NZ
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#6 |
Join Date: Sep 2007
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Well, it was designed specifically to penetrate armor, so that fits.
And it was definitely cheap. During the height of its use, each soldier carried two, expending to use both and retrieve neither. |
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#7 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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The primary purpose of the pilum was to deliver a shock attack. It emulated the shock that heavy cavalry typically delivered. There were only a few seconds between the enemy receiving the second pilum volley and the infantry making contact.
The pilum definitely wasn't designed to penetrate armour. It might occasionally pierce armour but that wasn't what it was designed for. They did retreive them afterwards. It was a simple matter to repair most of them for reuse.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-04-2025 at 04:01 AM. |
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#8 | |
Join Date: Sep 2007
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#9 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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A pyramidal head is more aerodynamic. Range and accuracy is better than a leaf-type head. A weapon designed to punch through armour typically had a hardened steel tip.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 02-06-2025 at 02:48 AM. |
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