Quote:
Originally Posted by Anthony
Most game systems would handle this by not having a distinct 'economics' skill at all, it would just be a generic Profession and it means whatever the player and GM agree it means. This is really a GURPS-only problem, because you can't have an inaccurate definition of 'economics' if you don't have an economics skill to start with.
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Quite. Except where there has been a deliberate game-design decision to use common words in a non-standard way as terms of art in the game design — such as calling dissimulation “Acting” and acting “Performance” — it’s better not to pad out an RPG rule book with amateur lexicography.