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#81 |
Join Date: Feb 2005
Location: Berkeley, CA
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A person with a gunshot wound that can't wait for long enough to secure the scene (handcuffing is part of that) is probably beyond the capacity of officers in the field to treat anyway.
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#82 |
Join Date: Jul 2008
Location: Nowhere, MI
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Great, I've been doing this right all along. Although only as a result of my players never taking a do nothing action after being wounded.
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#83 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#84 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
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#85 |
Join Date: Jul 2008
Location: Nowhere, MI
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The way I'm understanding Kromm's postit is as follows.
Turn 1: Player takes damage and falls below 0hp. After taking the damage he immediately rolls against HT. He must also immediately test against HT at a -1 per multiple he went below 0hp. Turn 2: IF the player is still conscious/alive he may take the Do Nothing maneuver to avoid further testing. At least, that's how I'm reading it. |
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#86 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Last edited by sir_pudding; 02-23-2011 at 11:59 AM. |
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#87 |
Join Date: Jul 2008
Location: Nowhere, MI
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On the new turn following taking damage (he's already tested against HT at this point) he tests UNLESS he takes a Do Nothing maneuver.
I edited the the end of turn one description in my original post. The one you quoted isn't correct. |
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#88 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yeah, that's what I've always done. I'm not sure then what Kromm is saying that's different. Why the emphasis on "the start of your turn"?
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#89 |
Join Date: May 2008
Location: CA
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Because if you fail the test, you fall unconscious immediately - you don't get to take your maneuver. If you could roll at any point during your turn, you'd choose to roll at the very end, so you'd be able to actually do something that turn even if you failed your roll.
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#90 |
Join Date: Jul 2008
Location: Nowhere, MI
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I think it was suggested earlier that you have test at the start of your next turn because the RAW implied that the test occurs before you pick a maneuver. So unless you took the Do Nothing maneuver on the turn you got hit, you took the same tests twice before picking a new maneuver. At least that's what I think. It's easy to get lost in the wording on these things.
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Tags |
basic, combat, death, tactical shooting |
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