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#1 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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I just want to check I'm doing the "death checks" correctly. Specifically, I'm not sure if the following results in 2 or 3 (although I'll not be surprised to hear I've got something else totally wrong:)) Thanks in advance...
The victim has 12HP and 12HT: First shot is Vitals for 30 injury = HT roll or die and then HT-5 for Knockdown Second is Vitals for 24 injury = HT roll or die* and HT-5 for Knockdown. Assuming you're still alive and conscious, roll vs HT-3 at start of your next turn or fall unconscious. *Or does the second hit result in Two HT rolls, one for each multiple of HT passed per B419, -1xHP Quote:
10mm Compact ETK: 4d+1 (0.5) pi++; Acc 2; Rng 240/ 2,750; wgt 1.5/0.4; cap 15; ST 10; Bulk -1; $500; Boosted stats 6d pi+; 310/ 3,600.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#2 |
Join Date: Feb 2005
Location: Berkeley, CA
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This is a case of GURPS not precisely modeling reality, but the rules-correct implementation is:
Hit 1: reduces HP to -18. 1 death check (for passing -12) Hit 2: reduces HP to -42. 2 death checks (for passing -24 and -36) Hit 3: reduces HP to -98. Automatic death. Of course, the Mozambique drill isn't really designed for pistols with the lethality of battle rifles. |
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#3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#4 |
Join Date: Feb 2005
Location: Berkeley, CA
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#5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 |
Join Date: Feb 2005
Location: Berkeley, CA
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#7 | |
Banned
Join Date: Oct 2007
Location: Europe
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That's certainly the way it looked to me, in that Tom Cruise movie where he's playing an assassin (crappy movie, by the way; didn't like anything about it except the cool drill). Bangbangbang. Looked like it's become programmed into the spinal cord, not entirely unlike touch typing. I don't think between hitting the Y and the P key, because there's no time for it. I just write "typing". |
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#8 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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Cruise was discussed either in playtest or just in conversation between Hans, myself, and others. Apparently everyone was impressed on how he took to that drill (he seems a natural athlete, and quite the perfectionist, so he practiced a lot) and how well he did it. But the point of the third shot to the head is that it's a CONSIDERED shot. The movie Collateral shows a cinematic version of it being performed fast, by an actor who was remarked upon for how VERY fast he could do it, even considered a quick study by his teachers. That's in the book, too, by the way. On p82.
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Gaming Ballistic, LLC |
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#9 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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If you're going to kill you might as well overkill. However, once someone is no longer a threat, cops call ambulances, not put an extra round in them. At the same time, cops don't normally make called shots to the head, and doing so might get someone labeled a loose cannon by the media (or a superior or IAD investigator with an axe to grind). * "Instantly fatal" pretty much means a central nervous system injury. Heart, liver, and such might be instantly incapacitating and quickly fatal, but an autopsy probably won't reveal such details.
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RyanW Fear isn't the opposite of courage. It's the furnace courage is forged in. Last edited by RyanW; 02-18-2011 at 06:10 PM. |
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#10 | |
Join Date: May 2008
Location: CA
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Tags |
basic, combat, death, tactical shooting |
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