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Old 07-29-2015, 09:35 AM   #11
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Social Vulnerability: Daddy Issues (?)

Quote:
Originally Posted by Flyndaran View Post

Delusion is merely a negative social reaction: people think you're "crazy".
That's one kind of Delusion. There are others:
  • GURPS Martial Arts (pp. 53-54) defines Delusions that don't include a reaction penalty. They affect combat situations but could easily be adapted to social situations.

  • GURPS Horror (pp. 23-25) shows how to adapt those Delusions to noncombat situations. It calls them Untrue Beliefs. These require a self-control roll, with success letting you act normally and failure meaning you must do something risky.
Anyway, the situation at hand sounds like a Minor to Major Delusion that causes risk-taking instead of reaction penalties in a noncombat situation, with a self-control number of 12, 9, or even 6. The exact severity level and self-control number could give anything from -2 points for Minor (15), which is little more than a quirk, to -20 points for Major (6), which is the career-shortening case that Bruno mentioned.
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disadvantage, gullibility, influence, social engineering, vulnerability


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