06-15-2021, 07:12 AM | #11 | ||
Join Date: Jun 2013
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Re: Question about Vampire Victims & Regeneration
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EDIT: For BP-pint equivalency, every multiple of full BP corresponds to 5% of the character's total blood volume. For an HP 10 character, BP is 5, so each BP is 1% of their total blood volume. An average person has about 10 pints, so every 10 BP is 1 pint. It's up to you if a character with higher BP actually has more blood, or simply bleeds more slowly; if going with the latter interpretation, you may want to say such characters have more "concentrated" blood, such that 10 BP is equivalent to a pint (for purposes of transfusions, feeding vampires, etc), even if it actually takes up less volume (although for transfusions you may need to water it down a bit). Quote:
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GURPS Overhaul Last edited by Varyon; 06-15-2021 at 07:33 AM. |
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06-15-2021, 08:29 AM | #12 | |
Join Date: Aug 2007
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Re: Question about Vampire Victims & Regeneration
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At one extreme the vamp isn't actually "feeding" on the blood. He's magically stealing "life force" from a living being and the blood is largely symbolic with no great amount required. However stored blood may not work at all and animal blood might be inferior and artifical substitutes aren't even possible. At the other extreme the vampire'as signature Disadvantage is Restricted Diet:Blood Only. He uses the normal food and liquid requirements except it all has to be blood (or something close to it by scientific measurements). Stored, animal and artificiial blood should be fine as this is science. However, he's going to need those 4 pints just to get his daily hydration unless he has Reduced Consumption. A GM might well rule that those 4 pints have enough solids to count as the required food as well. Then of course there are possible requirements somewhere in the middle of these two extremes.
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Fred Brackin |
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06-16-2021, 11:50 PM | #13 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Question about Vampire Victims & Regeneration
Here's a template from my old fantasy game with a similar concept, though I gave higher HP, and Very Rapid Healing without any limitation, to make them blood banks:
Hemodrone ‑7 points Bred by generations of blood mages to be the ultimate slaves, hemodrones are utterly subservient, easy keepers, strong manual laborers, and hardy walking blood banks. Striking ST +1 (5), Lift ST +2 (6), HP +5 (10), IQ‑1 (‑20), HT+2 (20), Speed ‑½ (‑10), High Pain Threshold (10), Reduced Consumption 2 (Cast Iron Stomach ‑50%; 2), Resistant +3 to Disease (5), Temperature Tolerance 2 (2), Very Rapid Healing (15), Fat (‑3), Short Lifespan (‑10), Slave Mentality (‑40), Unattractive (‑4). They are found mainly in societies dominated by blood mages and vampires, where they are nothing more than valuable property and own none themselves (Social Stigma and Dead Broke, but these would come from a cultural lens instead of a racial template). |
06-17-2021, 09:34 AM | #14 | |
Join Date: Aug 2007
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Re: Question about Vampire Victims & Regeneration
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As another note Bio-tech wouldn't allow you to breed anything but ST up to +2 with regular humans. You'd have t use gene-altering magic to get your template.
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Fred Brackin |
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06-17-2021, 11:53 AM | #15 |
Join Date: Dec 2012
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Re: Question about Vampire Victims & Regeneration
They do if they're planning to use them as gladiators and janissaries or similar.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
06-17-2021, 04:12 PM | #16 | ||
Join Date: Aug 2018
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Re: Question about Vampire Victims & Regeneration
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-40% for Crushing is also what we see for Damage Resistance on B46 classed as "Common" which implies you can just borrow the values used for DR to swap over to Regeneration. Unfortunately there isn't exactly a "DR against blood loss" since that's HP loss not subject to "basic damage" and similar (it's straight to injury) but I guess the question we should ask is: how rare is it to bleed? Powers classifies "injury" as "very common" requiring at least 1 HP lost to any source. I expect "blood loss" would be at least one step rare (common instead of very common) if not moreso (occasional -60 or rare -80) Quote:
One of the downsides to No Blood is probably that you can't actually provide blood for purposes in which it might be useful, which is why Switchable on No Blood might help to swap that feature back and forth. For "HP converts to blood" as a resource it really should be tracked as a resource, No Blood seems like it would remove a potential resource the same way "No FP" would. Largely beneficial except where you can't use yourself as fuel for abilities which call upon specific materials. Sort of how like if a character is classified as a magically animated skeleton they can't make steaks out of their legs to feed their hungry friends like Wolverine or Deadpool or Hulk or Flash might be capable of in an emergency. That part actually makes me wonder: should "I'm inedible" be assumed to be some kind of zero-point feature that they didn't bother to list in GURPS Magic undead templates, or could that possibly fall under one of the other traits? |
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06-17-2021, 09:42 PM | #17 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Question about Vampire Victims & Regeneration
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06-17-2021, 09:45 PM | #18 |
Join Date: Aug 2007
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Re: Question about Vampire Victims & Regeneration
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Fred Brackin |
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modifiers, regeneration, vampires |
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