11-23-2014, 08:42 AM | #21 | |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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For the base template, change Native Language English to Hebrew and Cultural Familiarity US to Israel. I'll be fine with letting you add Language: English at Accented level for free. |
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11-24-2014, 07:22 AM | #22 |
Join Date: Aug 2012
Location: Estonia
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Re: Torn Victor [Recruitment]
I'm thinking on a demoman/engineer explosives and maybe gadgets and vehicular stuff would be the purview.
I see if i can whip something up in a day or two. If I can't then I probably have to announce my forfeit - I do hope I have the free time. |
11-24-2014, 09:44 AM | #23 | |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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I don't see the game getting off the ground for another few weeks anyway, so take your time. Also, I should have a handful more lenses up by the end of the week. |
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11-24-2014, 02:44 PM | #24 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Torn Victor [Recruitment]
I'm debating between a guy focused on intelligence, a combat expert (stealth, guns, camo, and more hand to hand), and a leader type (bump leadership, tactics, and so forth). I suppose the budget technically allows for all three--
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-24-2014, 03:28 PM | #25 | |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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I'm planing on posting a few more career lenses and maybe get in a few Specialty lenses tonight. Hopefully I'll have all options up on thread by the end of this weekend. |
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11-24-2014, 05:22 PM | #26 |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
I added a few more career Lenses. Check this post for details.
Specialty lenses are coming soon. BTW, you MUST pick at least one Career lens for your character. Other career lenses and Specialties are optional. I'm probably going to limit which skills you can dump points into outside of the lenses, but I haven't settled on the specifics yet. |
11-24-2014, 11:14 PM | #27 |
Join Date: Jan 2009
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Re: Torn Victor [Recruitment]
I'm toying with the idea of someone who's good at recruiting local help, and really good at training them, someone with a genius for making rabble into soldiers. Unfortunately the system doesn't seem to natively support this: Teaching is either on (12+, may serve as a teacher) or off (12-, may not), with no real benefit to your students for being a brilliant teacher.
Could I take some kind of permanent skill-granting Affliction with some kind of Preparation Required/Takes Extra Time, such that a skill point is granted faster than two hundred hours of training time? Or maybe just something along the lines of Ally Group (locally-trained irregulars, fairly often, 25% point total), depending on the degree of abstraction we'd like to employ? Last edited by Toptomcat; 11-25-2014 at 12:04 AM. |
11-25-2014, 05:41 AM | #28 | |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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However, there is nothing wrong with saying that is what your guy did for YEARS before joining the Special Activities Divison, and that you have groups of people all over the world that you trained that have some form of loyalty and would be willing to help out. I'll have to do some thinking on how best to implement this, but it sounds like Ally Group would be best. Stat it up the way you would like it to work and PM me and I'll either approve it or tweak it. You'll probably want to pick one of the Army SF lenses...Intelligence would probably be your best bet for this kind of character. BTW, I really like the concept. |
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11-25-2014, 06:32 AM | #29 |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
One thing I'd like to see is for the players to pick different specialties.
One of my goals was to have the core template cover, at least at a basic level, all skills that any one individual might need through the course of the adventure. We could play a complete game with JUST the 300 point base template and you guys would still kick ass. I wanted to leave open some additional room for specialization, but not lock everyone into HAVING to pick from a list. To use a DND analogy, I didn't want anyone having to say "Crap...I get stuck with the Cleric???" So the base template fills all of the necessary requirements. The Career and Specialty lenses will add additional capabilities and let you guys pick which fields you want your characters to be extra awesome in without crippling the team if there is one specialty missing. For example, having a character with the combat medic lens could be really helpful for the team, but you guys have enough first aid to where NOT having a Medic won't cripple you. This frees people to build their characters based on a concept instead of locking them in to HAVE to fill a predefined niche. Having said all of that, for the sake of variety and fun-factor, I would like to see characters with different specialties. For example, an entire team of Sniper/Stealth specialists would be very capable, but probably not be as fun for all of us as a team of mixed specialists. |
11-25-2014, 06:59 AM | #30 | |
Join Date: Jan 2007
Location: Bellflower, CA
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Re: Torn Victor [Recruitment]
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I figured that would always be handy. |
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Tags |
action, espionage, martial arts, tactical shooting, technical grappling |
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